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- 40 bytes (4 words) - 01:17, 18 January 2013
- #REDIRECT [[Mob player killing]]32 bytes (4 words) - 12:23, 22 April 2016
- Possessed mobile player killing or short form '''mob pk''' is a type of player killing (pk) that was first introduced as part of [[Dentin]] setup a few mob pk battles before the event to test, gather feedback and fix any bugs, Fro2 KB (387 words) - 12:23, 22 April 2016
Page text matches
- ...asic life force of a player or mob. Once they go below zero, the player or mob dies. ==Mob HP==858 bytes (136 words) - 10:44, 4 September 2013
- {{Mob |notes=This is the first boss type mob new players will encounter. He is responsible for summoning the red imps w318 bytes (52 words) - 16:33, 20 May 2017
- #REDIRECT [[Mob player killing]]32 bytes (4 words) - 12:23, 22 April 2016
- {{Mob * Fame Mob383 bytes (58 words) - 20:46, 14 January 2022
- Possessed mobile player killing or short form '''mob pk''' is a type of player killing (pk) that was first introduced as part of [[Dentin]] setup a few mob pk battles before the event to test, gather feedback and fix any bugs, Fro2 KB (387 words) - 12:23, 22 April 2016
- {{Mob138 bytes (22 words) - 16:51, 20 May 2017
- {{Mob144 bytes (23 words) - 16:38, 20 May 2017
- ...reviated as '''aggro''') is a term used to describe something (typically a mob) that will attack without provocation. ...mobs will initiate combat with the player. This is as opposed to a passive mob which will only attack if attacked first. Mobs can have different levels of2 KB (365 words) - 10:50, 4 September 2013
- {{Mob183 bytes (28 words) - 00:19, 16 January 2022
- {{Mob188 bytes (30 words) - 16:40, 20 May 2017
- ...loading is below 100%, the item will not load every time and may require a mob to be killed several times before it becomes available. ...mob first [[repop]]s. Death load items sometimes load in the corpse of the mob, but more often load on the ground. Always check both the ground and the co3 KB (471 words) - 22:49, 3 May 2016
- {{Mob207 bytes (32 words) - 16:58, 20 May 2017
- ...name>}}, unlike the [[locate object]] spell it will only attempt to find a mob that matches the first word given, any additional keywords specified are ig mob: A gorilla (is about your size)2 KB (262 words) - 17:21, 19 April 2016
- ...march]]: a god runs a large group through hard mobs. The god [[tank]]s the mob, but does no damage. ...mation or interesting stories about the area. Tours someties have a lot of mob killing involved, and can turn into death marches.958 bytes (166 words) - 15:21, 19 February 2016
- {{Mob223 bytes (35 words) - 16:53, 20 May 2017
- {{Mob163 bytes (27 words) - 19:36, 22 February 2021
- ...is killed, and penalizes players if they kill too many of the same type of mob. Therefore, many builders place just a few mobs on each uuid so that the xp2 KB (340 words) - 13:01, 12 August 2013
- {{Mob208 bytes (34 words) - 16:50, 20 May 2017
- * If mob hits you drains mana not hp useful for difficult mob1 KB (255 words) - 16:54, 14 May 2016
- ...|hit points]] and [[movement]]. Can be attempted after killing a [[mobile|mob]].494 bytes (82 words) - 21:20, 10 July 2017
- ...ighting multiple mobs, though it is not unavailable when fighting a single mob.596 bytes (89 words) - 22:01, 9 July 2017
- {{Mob485 bytes (86 words) - 16:46, 11 July 2017
- {{Mob487 bytes (84 words) - 16:07, 20 May 2017
- Each character or mob has a variety of attributes and modifiers, which determine their overall ab639 bytes (78 words) - 14:52, 15 April 2018
- ...whether a mob caps or not. Although it can reassuring to see a mob after mob cap or even overcap however if the mobs take a long time to kill then the o2 KB (456 words) - 13:12, 19 April 2016
- {{Mob665 bytes (94 words) - 16:31, 20 May 2017
- * Killing a mob * By typing quest accept <no> at a questor mob3 KB (467 words) - 11:07, 28 May 2017
- *Intimidating a mob can allow it to be [[roar]]ed out of a room more easily.611 bytes (98 words) - 21:22, 10 July 2017
- {{Mob681 bytes (110 words) - 17:01, 20 May 2017
- {{Mob622 bytes (103 words) - 13:58, 11 July 2017
- Summons a [[player]] or [[:category:mobile|mob]] to your location. If successful the summoned target will appear out of th633 bytes (98 words) - 13:36, 13 April 2016
- {{Mob746 bytes (125 words) - 20:59, 20 May 2017
- ...the plain on the mud, forcing you to walk back, defend yourself from a new mob or give up. Others blast magic at you, which can take some of yours away wi ...can be virtually impervious to most anything cast on you by just about any mob if you have enough of each. Many pieces, especially higher level ones, have4 KB (761 words) - 14:10, 22 February 2013
- * First mob pk arenas added as part of the Halloween event. * Mob pk arenas turned on for mortals2 KB (276 words) - 12:49, 12 September 2015
- * [[Mob player killing]]705 bytes (110 words) - 13:00, 22 April 2016
- * Avoid using it for every mob or it will quickly become a large mana drain on your xping instead decide w779 bytes (128 words) - 16:08, 14 May 2016
- an amazingly huge bias toward group mob kills. That's been changed, know how much to change the mob, and I quickly realized that6 KB (1,046 words) - 08:48, 13 April 2016
- * selling items at mob shops * selling sought after items to a mob collector5 KB (877 words) - 16:22, 14 May 2016
- {{Mob773 bytes (132 words) - 21:07, 20 May 2017
- It is possible to kill a mob only to see it respawn again instantly.567 bytes (94 words) - 23:12, 24 January 2013
- The boom effect occurs when a [[Ball of Lightning]] hits a mob and is struck by a lightning bolt. Booms do far more damage than either spe873 bytes (135 words) - 15:44, 30 April 2014
- ...set amount of [[time]], usually approximately thirty minutes. Generally [[mob]]s and object inside an instance do repop, unless the [[builder]] has added834 bytes (133 words) - 20:53, 21 April 2016
- * Bloodmist demons are very vulnerable to area effect spells and mob breath. They will die immediately when subjected to either of these, with t1 KB (162 words) - 09:06, 10 July 2017
- {{Mob941 bytes (150 words) - 17:04, 11 July 2017
- |mob=The barkeeper |mob=A pantheist priest2 KB (370 words) - 21:19, 11 July 2017
- Mage spell that [[summon]]s a player or mob. Mobs are much harder to summon than players.981 bytes (162 words) - 10:46, 4 September 2013
- Once a random job for a mob is completed it can not be completed again for 8 hours. Custom jobs are di * {{Icode|job list}} list any jobs for the current mob7 KB (1,154 words) - 15:16, 5 January 2016
- ...oes have a bit of lag attached to it. Unfortunately, if you are fighting a mob that breathes excessively, or multiple breathing mobs at once, the lag will1 KB (160 words) - 09:41, 17 October 2017
- * Are overly concerned with capping on every mob when they are getting better xp from fast killing less than full cap mobs.993 bytes (172 words) - 19:39, 15 December 2015
- * Casting this spell will also refresh any [[:category:mobile|mob]]s in the room.1,010 bytes (162 words) - 09:01, 10 July 2017