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Job

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Added in June 2013, random Jobs are a form of repeatable daily quests that involves completing various singlular tasks such as slaying a beast, sourcing an item or delivering a package.

Timeout

Once a random job for a mob is completed it can not be completed again for 8 hours. Custom jobs are different in that they are non-repeatable.

Commands

  • job find <type> shows mobs that might have jobs available
  • job list list any jobs for the current mob
  • job list <no> detail of specific job
  • job accept <no> accept job
  • show job shows number of jobs completed
  • where job lists any potential jobs in an area.

Reward

one experience cap and a small amount of gold

Leaderboard

A new leaderboard, 16, was added to track which players have completed the most jobs.

Mobs with jobs

The following are examples of mobs that may have jobs. There are wide variety of mobs with jobs and the list is growing all the time, use the job find command to view the latest lists.

mob area directions

(from area waypoint unless specified)

The master swordsmith Daigaku-Tatami, the Oriental city 4s e 2s 2w n
A wealthy smuggler Daigaku-Tatami, the Oriental city 4s 5e
Radcliff the curator The City of Ralnoth 7s 4e s
Salk Morian, the town alchemist The City of Ralnoth 7s 5e s
Sark the alchemist The City of Elborat 4e n
An aged warrior The City of Hartmur 4w 2n (directions from inside the east gate)
Belris the Alchemist Kingdom City of Vandar e 3s w n
Randyn the weaponsmith Kingdom City of Vandar e n w
Randris the armorer Kingdom City of Vandar e n e
Hadrius the fire wizard The Fire Towers n 2e 2d (open door s) 5s w (open door n) n (open door w) w
Xorn the herbalist The Town of Zin se e 2s
Balk City of Airam w
the dragon elf historian The Wyvinian Stronghold s d 4s u 4s 2d e
Nalom the librarian City of Linholt 3n w (directions from Inside the castle)
The alchemist Clarine The City of Koralia's Heart 3n 3w
Ross the weaponsmaster The City of Koralia's Heart 3n w n


Help file

Feature changes

The following table summarizes some of the changes to this feature. Reference [1] for recent changes and [2] for historical changes.

Date Ref Notes
Jul 09, 13 1738 changed timeout from 18 hours to 8 hours
Jul 05, 13 1736 Add achievements for jobs.

Add a 'jobs completed' leaderboard.

Add 'show jobs'.

Jun 18, 13 1724 initial support added

Types

During 2015, the god and world builder, Shadowfax expanded the job code to include different jobs types. The command {{icode job find <type>}} can be used to list jobs of a particular type. The available job types are 'retrieval', 'hunter', 'delivery', 'priest', 'custom', or 'all'.

Retrieval

Involves finding and collecting various items for mob collectors e.g. rare spell components for alchemists. Items can be virtually anywhere and are sometimes difficult to find. To complete jobs it is helpful to have good knowledge of where various items load across the mud, as well as knowing scryer spells like locate object and farsee. These jobs are usually accepted from shopkeepers and the items they require will be of the particular type they sell e.g. herbs, spellcomps, books, weapons etc

Xorn the herbalist tells you, 'I need to brew some special potions soon, but I am low on uncommon ingredients.  If you could bring 'a dandelion root' to me, it would help quite a bit.'

Hunter

These type of job involve hunting down and slaying a specified target. The mob is chosen at random, and depending on the job giver, will be of a particular type e.g. Colette from the Green River Valley will request the killing of a gaint. It is not necessary to bring the corpse back, once the mob is dead simply return to the job giver and talk to them, to claim the bounty.

Colette tells you, 'We have placed a bounty on 'an ogre-mage'.  Giants like that have no place in our world.'

Delivery

Involves delivering a package or letter to a particular mob, which will return to sender if not delivered in time.

A postal worker tells you, 'I have a parcel here that needs to be posted immediately for 'Finivar the Green'.  It's already been paid for in advance, so you can keep any fee you collect.'
a package for Finivar the Green

This is a small package wrapped with butcher paper with the recipient and
address clearly written in bold print.
It is in new condition and will last for 5 hours.

Priest

These type of jobs are accepted from the priests of a character's chosen god. The reward for completing this type of job is favor and an experience cap. They have the following random subtypes:- pilgrimage, alms, oblate, missionary, minister and seeker.

Pilgrimage

This type of priest job involves going on a pilgrimage to a sacred spot and praying. The location is choosen randomly from a list of rooms. The room name and the area will be given, however sometimes it will be necessary to pray at multiple rooms with the same name to find the one that is required.

a priest of Shadowfax tells you, 'Shadowfax has decreed that you embark on a journey to Natchsburg's town square in The city of Natchsburg.  Go thither and pray to complete your pilgrimage.'

Alms

This type of priest job involves paying a specified amount of alms.

Waerstan, turcoplier of the Light tells you, 'We require funding for Shadowfax's holy purpose.  We need 1449 gold coins in alms as soon as possible.'

}}

Oblate

Requires the sacrificing of objects to the choosen deity.

a priest of Shadowfax tells you, 'Shadowfax is desirous of worshipful oblations.  Sacrifice objects of value until Shadowfax is satisfied.'

Minister

Requires the casting of a bless spell on a randomly selected mob.

an Aztec missionary tells you, 'Draak needs you to minister to John the Barman using a 'bless' spell.'

Seeker

Requires seeking out a holy relic for the priest. This type of job is not available on the newbie islands, as there are not enough holy objects there, to make it worthwhile.

Missionary

Requires delivering a tract to a randomly slected mob.

Deliver a tract about 'Draak' to 'Gwenhelia the Barmaid' in 'Village of Huixtocihuatl'

Custom

These are non-repeatable jobs created by actual builders rather than autogenerated by the jobs code. when first introduced, a number of quests, involving the retrieval of objects, were converted into custom jobs.

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