Spirit Hammer
Spell | |||
---|---|---|---|
Class | Cleric | ||
Level | 5 | ||
Resource Cost
| |||
Mana | 30 | ||
Stat Requirements | |||
Wisdom | 16
| ||
Charisma | 12 | ||
Prerequisites | |||
Continual Light |
cast 'spirit hammer' <options>
Creates a hammer weapon of the specified type.
Options
Location: You can specify a one or two handed hammer. A two-handed variant has a slightly higher dieroll.
- c 'spirit hammer' - one handed hammer
- c 'spirit hammer' two - two handed hammer
Damage Type: You may also specify the elemental damage of the hammer. The default type is that of the caster's god (or magic for no god). Available types (zap, fire, ice, wind/breath, magic)
- c 'spirit hammer' fire - one handed fire hammer
- c 'spirit hammer' two zap - two handed zap hammer
Nonorm Special Effect
Introduced in change [2256] there is a small chance based on your skill for your hammer to appear as nonorm in addition to its other types. It will have a lower dieroll than a standard hammer but being nonorm generally overcomes the lower dieroll
Tips
The hammer does not come with any damroll and its hitroll is slightly low compared to dedicated melee weapons of the a similar level; however, Clerics have a few tricks that mostly or completely eliminate these drawbacks:
- Faerie Fire is a Cleric curse which reduces the target armor, hitroll lets you pierce armor, ipso facto, by cursing your target with Faerie Fire you are effectively gaining hitroll against that target. This gains even more value in a group as all melee attackers against the target will benefit
- Bless is a Cleric spell that increases your hitroll. This combined with Faerie Fire allows you to have a massive amount of effective hitroll.
- Spirit Hammer lets you customize the damage type which means you can always have the right damage against the enemy