Difference between revisions of "Cleric"

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Cleric classes have moderate mana and fair hitpoints.  They are able to cast
Levels in the Cleric class give moderate hitpoints, mana, and movement.  They are able to cast
divine spells and heal the injured.  Spell groups available only to clerics
many protective spells, heal the injured, resurrect the dead, curse and hinder enemies, and
are clerical, divine good, divine evil, and religious. Spell groups not
have a great many utility spells and skills to assist others and allow groups to run smoothly.
available to clerics are fire, ice, lightning, and mage.
As a result of this balanced nature, clerics are not generally considered heavy melee fighters
or spell blasters.  They are easily the most powerful support class, and dedicated clerics are
often found in groups.


A cleric is a good, generic class with decent mana and hitpoints, with the
There are several common cleric play styles:
ability to heal and protect others.  Clerics rely on their high wisdom to
cast spells, and on their alignment for maintaining good graces with their
gods.


The primary stat for clerics is wisdom, which is generally four points
* Cleric melee, with a focus on protective spells such as [[Faith Shield]] and [[Sanctuary]], cursing spells such as [[Faerie Fire]] and [[Weaken]], using melee weapons and attacks as the primary method of dealing damage.
higher than intelligence for cleric spells.
 
* Cleric healer, using [[Heal]], [[Refresh]], [[Resurrect]], and other spells in groups.
 
* Cleric curser, using curses such as [[Weaken]] and [[Lethargy]] to hinder enemies when grouped.
 
* Undead Turner, using the [[Turn Undead]] and other undead skills to manage undead.  These cleric skills can also be used very effectively in tandem with necromancer skills.
 
The primary stat for clerics is wisdom, as most cleric spells require higher wisdom than intelligence to learn and cast.


==Class specialties==
==Class specialties==
* '''Healing'''
* '''Healing'''
** Archetypal spell: [[Heal]]
** Archetypal spells: [[Refresh]], [[Heal]]
* '''Divine Might'''
** Archetypal spells: [[Holy Weapon]], [[Harm]]
* '''Divine Aid'''
** Archetypal spells: [[Prayer For The Dying]], [[Resurrect]]
* '''Curses'''
* '''Curses'''
** Archetypal spell: [[Famine]]
** Archetypal spells: [[Famine]], [[Feeblemind]], [[Faerie Fire]]
* '''Divine powers'''
* '''Poison Cures'''
** Archetypal spell: [[Resurrect]]
** Archetypal Spells: [[Cure Poison]], [[Purge Blood]]
* '''Nature control'''
* '''Know Evil'''
** Archetypal Spell: [[Sunstorm]]
** Archetypal Spells: [[Know Alignment]], [[Protection From Evil]]
* '''Undead Protection'''
** Archetypal Spells: [[Detect Undead]], [[Turn Undead]]
* '''Transportation'''
** Archetypal Spells: [[Word Of Recall]], [[Group Waypoint]]


==Full Skill/Spell List==
==Full Skill/Spell List==

Revision as of 18:39, 12 September 2014

Levels in the Cleric class give moderate hitpoints, mana, and movement. They are able to cast many protective spells, heal the injured, resurrect the dead, curse and hinder enemies, and have a great many utility spells and skills to assist others and allow groups to run smoothly. As a result of this balanced nature, clerics are not generally considered heavy melee fighters or spell blasters. They are easily the most powerful support class, and dedicated clerics are often found in groups.

There are several common cleric play styles:

  • Cleric melee, with a focus on protective spells such as Faith Shield and Sanctuary, cursing spells such as Faerie Fire and Weaken, using melee weapons and attacks as the primary method of dealing damage.
  • Cleric curser, using curses such as Weaken and Lethargy to hinder enemies when grouped.
  • Undead Turner, using the Turn Undead and other undead skills to manage undead. These cleric skills can also be used very effectively in tandem with necromancer skills.

The primary stat for clerics is wisdom, as most cleric spells require higher wisdom than intelligence to learn and cast.

Class specialties

Full Skill/Spell List

Cleric Spells/Skills