Mana: 25Int: 12Wis: 11(28% per practice)
(Can Be Bloodcast)
This necromancer spell forms a crude clay man out of nearby dirt and clay. The clay man has no intelligence and is largely uncontrollable, but it will assist the caster in combat and act as a punching bag.
This spell is part of the necromancer 'Animation' skill tree, which allows the creation of several different types of animated entities. Each has different strengths and weaknesses, but due to the nature of the magic you may only control one at a time.
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.
If you bloodcast this spell, the resulting clay man can be healed by blood sacrifice and bloodbond, and will regain health when attacking bleeding enemies.
Clay men are one of the cheapest necromancer minions — they don't require any preparation and only cost 1 control point to summon, but in exchange are rather weak and have no special features. As their name implies, clay men need clay or dirt to form, so you cannot create them in the Air, River, Water, or Underwater terrain types.
Clay men have some poison resistance (estimated at 50%), and about half the hit points of a Wood Woad or Metal Construct. They also have hands, allowing them to use spells like Burning Hands or Sickening Touch — but since they are always in combat, recasting those spells on them is impossible.
As with (almost) all minions in the Necromancer Animation skill tree, you can only have one summoned at a time, and they drain a small amount of mana while active. If you run out of mana, the clay man will disappear. They can only be given the control orders 'tank' or 'protect'.