Mana: 10Int: 13Wis: 11(28% per practice)
Damage type: toxic
Damage: moderate (special, see text)
(Can Be Bloodcast)
The 'sickening touch' spell is a low level necromancer spell, typically used before combat. When cast, the target's hands become weapons of sickness for a short period of time. When the target strikes an enemy in battle with his hands, the spell discharges and poisons and sickens the enemy.
Note that this spell is similar to the mage spells 'burning hands' and 'shocking grasp' - if affected by this spell, you must attack with bare hands for the spell to trigger in combat. If you don't have any hands free, try not using a shield, not holding a magic item, or (as a last resort) stop wielding a weapon and attack bare-fisted.
On hit, Sickening Touch does three things:
- A small amount of pure poison damage
- Poisons the enemy (reducing their regeneration)
- Applies a special damage proc that looks like poison (damage type unknown): <mobile name> looks sick.
The special damage proc deals a small amount of damage over time. The poison and special damage procs can stack on a single enemy, so applying this to multiple minions and/or yourself is very effective.
You can cast this spell on minions with hands such as Ghouls, or tanks like the Wood Woad, to stack some damage at the beginning of a fight. Note that you cannot cast it on other creatures while they are in combat — limiting its use without cooperative group members or control commands — but you can always cast it on yourself, in or out of combat.
Tips
- Sickening Touch can also activate off a successful Jab, as long as you have a hand free. If you do not have a hand free, Jab will never trigger the spell, even on a successful hit.