Spirit Hammer
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Revision as of 08:50, 14 February 2021 by Uicli (talk | contribs) (Created page with "{{SkillSpell |type=Spell |class=Cleric |level=5 |mana=30 |wis=16 |chr=12 |prereqs=Continual Light }} {{icode|cast 'spirit hammer' <options> }} Creates a hammer weapon of...")
Spell | |||
---|---|---|---|
Class | Cleric | ||
Level | 5 | ||
Resource Cost
| |||
Mana | 30 | ||
Stat Requirements | |||
Wisdom | 16
| ||
Charisma | 12 | ||
Prerequisites | |||
Continual Light |
cast 'spirit hammer' <options>
Creates a hammer weapon of the specified type.
Options
Location: You can specify a one or two handed hammer. A two-handed variant has a slightly higher dieroll.
- c 'spirit hammer' - one handed hammer
- c 'spirit hammer' two - two handed hammer
Damage Type: You may also specify the elemental damage of the hammer. The default type is that of the caster's god (or magic for no god). Available types (zap, fire, ice, wind/breath, magic)
- c 'spirit hammer' fire - one handed fire hammer
- c 'spirit hammer' two zap - two handed zap hammer
Nonorm Special Effect
Introduced in change [2256] there is a small chance based on your skill for your hammer to appear as nonorm in addition to its other types. It will have a lower dieroll than a standard hammer but being nonorm generally overcomes the lower dieroll