Difference between revisions of "Battle Tactics"
m (I submitted the last one accidentally. The previous update I also reordered the low tactics to get combat starting skills at the top of the list, I just thought it made more sense that way. Other minor tweaks.) |
(added maxium discoverable tactics) |
||
Line 37: | Line 37: | ||
* The maximum combo length for advanced tactics is 8 | * The maximum combo length for advanced tactics is 8 | ||
* The maximum combo length for cross-class tactics is 8 | * The maximum combo length for cross-class tactics is 8 | ||
* The maximum number of discoverable low tactics is 9 | |||
* The maximum number of discoverable advanced tactics is 18 | |||
* The maximum number of discoverable cross-class tactics is 18 | |||
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos | * You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos | ||
Revision as of 17:33, 26 March 2015
Skill | |||
---|---|---|---|
Class | Warrior | ||
Level | 15 | ||
Prerequisites | |||
Defensive Fighting |
- Usage
- tactics - Display known tactics
As warriors advance through their training, they may begin to notice certain moves and combinations of attacks that work better than others. These skills allow formal training in how to develop and use those combinations, to make individual fighting styles more specialized and refined.
After learning the 'battle tactics' skill, warriors will begin to develop their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.
Mechanics
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing tactics low will show you a screen like this:
Low level attack combinations ----------------------------------------------------------------- Length 4 | (missing) | leap attack | kick | (missing)
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.
Details
- The minimum combo length is 3
- The maximum combo length is 8
- You won't get the same skill twice in a row
- You won't get the same skill twice separated by another skill
- Some skills, such as charge and backstab, start combat and can only be used at the start of a combination
- Some skills, such as disarm and berserk, will only appear once in a combination
- As your tactics skills improve, you will unlock longer combinations
- Skills must be successfully performed to learn new moves in a combination
- Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination
- The maximum combo length for low tactics is 7
- The maximum combo length for advanced tactics is 8
- The maximum combo length for cross-class tactics is 8
- The maximum number of discoverable low tactics is 9
- The maximum number of discoverable advanced tactics is 18
- The maximum number of discoverable cross-class tactics is 18
- You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos
Eligible Skills
Battle Tactics
These skills can appear in 'tactics low' combos:
Advanced Tactics
These skills can appear in 'tactics advanced' combos, along with the above skills:
- Intimidate (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)
- Disarm
- Berserk
- Whirlwind
- Cleave
Cross-Class Tactics
These skills can appear in 'tactics cross' combos, along with the above skills:
Bonuses
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:
Extra Bonuses
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above. Any movement or hitpoints received boost your current stats only. You can receive more than one extra bonus at a time.
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.
Hints
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash". Obviously this would only be useful if you're trying to work out a pattern that has unknown (missing) skills both before and after the known skills.