Difference between revisions of "Necromancer"
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The necromancer is a powerful casting class, considered by some to be in | The necromancer is a powerful casting class, considered by some to be in | ||
between the mage and cleric classes. They have slightly more hitpoints | between the [[Mage|mage]] and [[Cleric|cleric]] classes. They have slightly more hitpoints | ||
than mages but fewer than clerics, and they have more mana than clerics | than mages but fewer than clerics, and they have more mana than clerics | ||
but less than mages. | but less than mages. | ||
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Necromancers rely heavily on their minions to assist and protect them. | Necromancers rely heavily on their minions to assist and protect them. | ||
The primary stat for necromancers is intelligence, which is generally two | The primary stat for necromancers is [[Intelligence|intelligence]], which is generally two | ||
points higher than wisdom for necromancer spells. | points higher than [[Wisdom|wisdom]] for necromancer spells. | ||
==Class specialties== | ==Class specialties== |
Revision as of 00:39, 28 December 2012
The necromancer is a powerful casting class, considered by some to be in between the mage and cleric classes. They have slightly more hitpoints than mages but fewer than clerics, and they have more mana than clerics but less than mages.
Necromancers rely heavily on their minions to assist and protect them.
The primary stat for necromancers is intelligence, which is generally two points higher than wisdom for necromancer spells.
Class specialties
- Golem Animation
- Archetypal spell: Clay Man
- Necromancy
- Archetypal skills: Prepare Zombie, Prepare Vampire, Deathwalker
- Blood magic
- Archetypal spell: Bloodmist
- Demonlore
- Archetypal spells: Control Demon