Difference between revisions of "Primary stats"
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{{MUDdisplay|You have 28/27 str, 33/28 int, 34/28 wis, 27/27 dex, 29/28 con, and 33/27 chr.}} | {{MUDdisplay|You have 28/27 str, 33/28 int, 34/28 wis, 27/27 dex, 29/28 con, and 33/27 chr.}} | ||
For each stat the first number is the current value taking equipment or spell boosts into account, the second is its base trained value. | |||
==Stats== | ==Stats== | ||
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== Tips == | |||
* When checks are made in the game such as when needing to wield a weapon or even learn a certain skill/spell the boosted value is what is checked. This means even if your stats aren't trained high enough you can wear equipment to boost its value up high enough to learn the skill/spell. Keep in mind, however, you cannot cast the spell without meeting its stat requirements either so when you go to cast the spell you must either train the stat up or again wear stat boosting equipment. | |||
== Data == | == Data == | ||
* Training costs are not determined by the level of your character rather a formula based on the stat to be trained relative to the other stats. So it doesn't matter if you train all your stats at level 1 or wait until you're capped (disregarding the necessary balance you will have to meet to keep your character performing well as they level) | |||
* It costs 352 practices to raise all stats to 20 | * It costs 352 practices to raise all stats to 20 | ||
* It costs 787 practices to raise all stats to 25 | * It costs 787 practices to raise all stats to 25 | ||
* It costs 1364 practices to raise all stats to 29 | * It costs 1364 practices to raise all stats to 29 |
Revision as of 15:57, 25 March 2021
How to view stats
A character’s stats can viewed with commands such as train or score and show stats
You have 28/27 str, 33/28 int, 34/28 wis, 27/27 dex, 29/28 con, and 33/27 chr.
For each stat the first number is the current value taking equipment or spell boosts into account, the second is its base trained value.
Stats
Intelligence
Intelligence, often abbreviated as INT, is the stat that determines how smart a character is, this helps with the casting of various spells and can increas Mana and mana regen, it is a requirement for Mage, Druid, and Necromancer to learn and cast spells. It can also help ward off certain mind type attacks such as charm person.
Wisdom
Wisdom, often abbreviated as WIS, is the stat that determines how wise a character is, it can increase Mana and mana regen, and is a requirement for Druid,, Mage, and Necromancer spells.
Charisma
Charisma, often abbreviated as CHR, is the stat that determines how charming and graceful a character is, it can help to avoid mob aggro, and lower shop prices, it is also used in some thief abilities and to maximumize protection from shadow exposure.
Strength
Strength, often abbreviated as STR, is the stat that determines how strong a character is. It can influence combat damage, as well as increase the amount of weight that can be carried. Many weapons and shields have a strength requirement attached to them; in order to use such an item you will need to have greater or equal than this value. If you ever fail to meet the requirement while using the weapon or shield it will be immediately dropped into your inventory. Strength also has a slight effect a character’s maximum Hitpoints and Movement.
Dexterity
Dexterity short form DEX, is the stat that determines how agile a character is. It is useful in attack and defense, and is the primary stat of the thief class. It is used in various calculations like how many items a character can carry in their inventory and how likely they are to avoid a backstab.
Constitution
Constitution, often abbreviated as CON, is the stat that determines how hardy a character is, training this stat will increase a character’s maximum Hitpoints and Movement.
Stat requirements by class
Certain stats can be more desirable depending on your character's class e.g. Warriors require plenty of strength to wield heavier weapons and to deal more damage. Mages need intelligence to cast certain spells and to increase their mana supply. All stats can be trained up to the current level cap - 10, e.g., 29, and boosted by a further 5 points by wearing equipment and casting spells, apart from a character’s main stat which can be boosted by a further 10 points.
class | str | int | wis | dex | con | chr |
---|---|---|---|---|---|---|
Warrior | 1st | 2nd | 3rd | |||
Mage | 1st | 2nd | ||||
Thief | 2nd | 1st | 3rd | |||
Cleric | 1st | 2nd | ||||
Necro | 1st | 2nd | ||||
Druid | 2nd | 1st |
Tips
- When checks are made in the game such as when needing to wield a weapon or even learn a certain skill/spell the boosted value is what is checked. This means even if your stats aren't trained high enough you can wear equipment to boost its value up high enough to learn the skill/spell. Keep in mind, however, you cannot cast the spell without meeting its stat requirements either so when you go to cast the spell you must either train the stat up or again wear stat boosting equipment.
Data
- Training costs are not determined by the level of your character rather a formula based on the stat to be trained relative to the other stats. So it doesn't matter if you train all your stats at level 1 or wait until you're capped (disregarding the necessary balance you will have to meet to keep your character performing well as they level)
- It costs 352 practices to raise all stats to 20
- It costs 787 practices to raise all stats to 25
- It costs 1364 practices to raise all stats to 29