Difference between revisions of "Battle Tactics"
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You can receive more than one extra bonus at a time. | You can receive more than one extra bonus at a time. | ||
* [[Movement]] | * [[Movement]] | ||
* [[ | * [[Hit points]] | ||
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time. | In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time. |
Revision as of 18:20, 4 February 2013
Skill | |||
---|---|---|---|
Class | Warrior | ||
Level | 15 | ||
Prerequisites | |||
Defensive Fighting |
- Usage
- tactics - Display known tactics
As warriors advance through their training, they may begin to notice certain moves and combinations of attacks that work better than others. These skills allow formal training in how to develop and use those combinations, to make individual fighting styles more specialized and refined.
After learning the 'battle tactics' skill, warriors will begin to develop their attack combinations. New combinations are usually discovered at the end of a battle when the fighter has time to think and analyze what just happened.
Mechanics
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing tactics low will show you a screen like this:
Low level attack combinations ----------------------------------------------------------------- Length 4 | (missing) | leap attack | kick | (missing)
Showing you that you know the two middle skills in the 4 part combo.
Details
- The minimum combo length is 3
- The maximum combo length is 8
- You won't get the same skill twice in a row
- You won't get the same skill twice separated by another skill
- Some skills, such as charge and backstab, start combat and can only be used at the start of a combination
- Some skills, such as disarm and berserk, will only appear once in a combination
- As your tactics skills improve, you will unlock longer combinations
- Skills must be successfully performed to learn new moves in a combination
- Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination
- The maximum combo length for low tactics is 7
- The maximum combo length for advanced tactics is 8
- The maximum combo length for cross-class tactics is 8
- You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos
Eligible Skills
Battle Tactics
These skills that can appear in 'tactics low' combos
Advanced Tactics
These skills that can appear in 'tactics advanced' combos, along with the above skills
Cross-Class Tactics
These skills that can appear in 'tactics cross' combos, along with the above skills
Bonuses
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:
Extra Bonuses
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above. Any movement or hitpoints received boost your current stats only. You can receive more than one extra bonus at a time.
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.
Hints
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you've got a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash".