Difference between revisions of "Job"
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'''Jobs''' are a form of repeatable daily quests that | Added in June 2013, random '''Jobs''' are a form of repeatable daily quests that involves completing various singlular tasks such as slaying a beast, sourcing an item or delivering a package. | ||
==Timeout== | ==Timeout== | ||
Once a job for a mob is completed it can not be completed again for 8 hours. | Once a random job for a mob is completed it can not be completed again for 8 hours. Custom jobs are different in that they are non-repeatable. | ||
==Commands== | ==Commands== | ||
* {{Icode|job find}} shows mobs that might have jobs available | * {{Icode|job find <type>}} shows mobs that might have jobs available | ||
* {{Icode|job list}} list any jobs for the current mob | * {{Icode|job list}} list any jobs for the current mob | ||
* {{Icode|job list <no>}} detail of specific job | * {{Icode|job list <no>}} detail of specific job | ||
* {{Icode|job accept <no>}} accept job | * {{Icode|job accept <no>}} accept job | ||
* {{Icode|show job}} shows number of jobs completed | * {{Icode|show job}} shows number of jobs completed | ||
* {{icode|where job}} lists any potential jobs in an area. | |||
==Reward== | ==Reward== | ||
Line 19: | Line 17: | ||
==Leaderboard== | ==Leaderboard== | ||
A new [[leaderboard]], 16, was added to track which players have completed the most | A new [[leaderboard]], 16, was added to track which players have completed the most jobs. | ||
==Mobs with jobs== | ==Mobs with jobs== | ||
The following are examples of mobs that may have jobs. | The following are examples of mobs that may have jobs. There are wide variety of mobs with jobs and the list is growing all the time, use the {{icode|job find}} command to view the latest lists. | ||
{|class="wikitable" | {|class="wikitable" | ||
! mob | ! mob | ||
! area | ! area | ||
! | ! directions | ||
(from area waypoint unless specified) | |||
|- | |- | ||
|The master swordsmith | |The master swordsmith | ||
|Daigaku-Tatami, the Oriental city | |Daigaku-Tatami, the Oriental city | ||
| | |4s e 2s 2w n | ||
|- | |- | ||
|A wealthy smuggler | |A wealthy smuggler | ||
Line 40: | Line 39: | ||
| Radcliff the curator | | Radcliff the curator | ||
| The City of Ralnoth | | The City of Ralnoth | ||
|7s 4e s | | 7s 4e s | ||
|- | |- | ||
| Salk Morian, the town alchemist | | Salk Morian, the town alchemist | ||
| The City of Ralnoth | | The City of Ralnoth | ||
|7s 5e s | | 7s 5e s | ||
|- | |- | ||
| Sark the alchemist | | Sark the alchemist | ||
| The City of Elborat | | The City of Elborat | ||
| 4e n | | 4e n | ||
|- | |- | ||
| An aged warrior | | An aged warrior | ||
| The City of Hartmur | | The City of Hartmur | ||
| | | 4w 2n (directions from inside the east gate) | ||
|- | |- | ||
| Belris the Alchemist | | Belris the Alchemist | ||
| Kingdom City of Vandar | | Kingdom City of Vandar | ||
|e 3s w n | | e 3s w n | ||
|- | |- | ||
| Randyn the weaponsmith | | Randyn the weaponsmith | ||
Line 68: | Line 67: | ||
| Hadrius the fire wizard | | Hadrius the fire wizard | ||
| The Fire Towers | | The Fire Towers | ||
|n 2e 2d | | n 2e 2d (open door s) 5s w (open door n) n (open door w) w | ||
|- | |- | ||
| Xorn the herbalist | | Xorn the herbalist | ||
| The Town of Zin | | The Town of Zin | ||
| se e | | se e 2s | ||
|- | |- | ||
| Balk | | Balk | ||
| City of Airam | | City of Airam | ||
|w | | w | ||
|- | |- | ||
| the dragon elf historian | | the dragon elf historian | ||
|The Wyvinian Stronghold | |The Wyvinian Stronghold | ||
|s d 4s u 4s 2d e | | s d 4s u 4s 2d e | ||
|- | |- | ||
| Nalom the librarian | | Nalom the librarian | ||
| City of Linholt | | City of Linholt | ||
| | | 3n w (directions from Inside the castle) | ||
|- | |- | ||
| The alchemist Clarine | | The alchemist Clarine | ||
Line 92: | Line 91: | ||
| Ross the weaponsmaster | | Ross the weaponsmaster | ||
| The City of Koralia's Heart | | The City of Koralia's Heart | ||
| | | 3n w n | ||
|} | |} | ||
Line 126: | Line 125: | ||
|- | |- | ||
|} | |} | ||
==Types== | |||
During 2015, the god and world builder, [[Shadowfax]] expanded the job code to include different jobs types. The command {{icode job find <type>}} can be used to list jobs of a particular type. The available job types are 'retrieval', 'hunter', 'delivery', 'priest', 'custom', or 'all'. | |||
===Retrieval=== | |||
Involves finding and collecting various items for mob collectors e.g. rare spell components for alchemists. Items can be virtually anywhere and are sometimes difficult to find. To complete jobs it is helpful to have good knowledge of where various items load across the mud, as well as knowing scryer spells like [[locate object]] and [[farsee]]. These jobs are usually accepted from shopkeepers and the items they require will be of the particular type they sell e.g. [[herb]]s, [[spellcomp]]s, books, weapons etc | |||
{{MUDdisplay|Xorn the herbalist tells you, 'I need to brew some special potions soon, but I am low on uncommon ingredients. If you could bring 'a dandelion root' to me, it would help quite a bit.'}} | |||
===Hunter=== | |||
These type of job involve hunting down and slaying a specified target. The mob is chosen at random, and depending on the job giver, will be of a particular type e.g. Colette from the [[Green River Valley]] will request the killing of a gaint. It is not necessary to bring the corpse back, once the mob is dead simply return to the job giver and talk to them, to claim the bounty. | |||
{{MUDdisplay|Colette tells you, 'We have placed a bounty on 'an ogre-mage'. Giants like that have no place in our world.'}} | |||
===Delivery=== | |||
Involves delivering a package or letter to a particular mob, which will return to sender if not delivered in time. | |||
{{MUDdisplay|A postal worker tells you, 'I have a parcel here that needs to be posted immediately for 'Finivar the Green'. It's already been paid for in advance, so you can keep any fee you collect.'}} | |||
{{MUDdisplay| | |||
a package for Finivar the Green | |||
This is a small package wrapped with butcher paper with the recipient and | |||
address clearly written in bold print. | |||
It is in new condition and will last for 5 hours. | |||
}} | |||
===Priest=== | |||
These type of jobs are accepted from the priests of a character's chosen god. The reward for completing this type of job is [[favor]] and an [[experience#cap|experience cap]]. They have the following random subtypes:- pilgrimage, alms, oblate, missionary, minister and seeker. | |||
====Pilgrimage==== | |||
This type of priest job involves going on a pilgrimage to a sacred spot and praying. The location is choosen randomly from a list of rooms. The room name and the area will be given, however sometimes it will be necessary to pray at multiple rooms with the same name to find the one that is required. | |||
{{MUDdisplay|a priest of Shadowfax tells you, 'Shadowfax has decreed that you embark on a journey to Natchsburg's town square in The city of Natchsburg. Go thither and pray to complete your pilgrimage.'}} | |||
====Alms==== | |||
This type of priest job involves paying a specified amount of alms. | |||
{{MUDdisplay|Waerstan, turcoplier of the Light tells you, 'We require funding for Shadowfax's holy purpose. We need 1449 gold coins in alms as soon as possible.'}} | |||
}} | |||
====Oblate==== | |||
Requires the sacrificing of objects to the choosen deity. | |||
{{MUDdisplay|a priest of Shadowfax tells you, 'Shadowfax is desirous of worshipful oblations. Sacrifice objects of value until Shadowfax is satisfied.'}} | |||
====Minister==== | |||
Requires the casting of a bless spell on a randomly selected mob. | |||
{{MUDdisplay|an Aztec missionary tells you, 'Draak needs you to minister to John the Barman using a 'bless' spell.'}} | |||
====Seeker==== | |||
Requires seeking out a holy relic for the priest. This type of job is not available on the newbie islands, as there are not enough holy objects there, to make it worthwhile. | |||
====Missionary==== | |||
Requires delivering a tract to a randomly slected mob. | |||
{{MUDdisplay| | |||
Deliver a tract about 'Draak' to 'Gwenhelia the Barmaid' in 'Village of Huixtocihuatl' | |||
}} | |||
===Custom=== | |||
These are non-repeatable jobs created by actual builders rather than autogenerated by the jobs code. when first introduced, a number of quests, involving the retrieval of objects, were converted into custom jobs. | |||
[[Category: | [[Category:Job]] |
Latest revision as of 15:16, 5 January 2016
Added in June 2013, random Jobs are a form of repeatable daily quests that involves completing various singlular tasks such as slaying a beast, sourcing an item or delivering a package.
Timeout
Once a random job for a mob is completed it can not be completed again for 8 hours. Custom jobs are different in that they are non-repeatable.
Commands
- job find <type> shows mobs that might have jobs available
- job list list any jobs for the current mob
- job list <no> detail of specific job
- job accept <no> accept job
- show job shows number of jobs completed
- where job lists any potential jobs in an area.
Reward
one experience cap and a small amount of gold
Leaderboard
A new leaderboard, 16, was added to track which players have completed the most jobs.
Mobs with jobs
The following are examples of mobs that may have jobs. There are wide variety of mobs with jobs and the list is growing all the time, use the job find command to view the latest lists.
mob | area | directions
(from area waypoint unless specified) |
---|---|---|
The master swordsmith | Daigaku-Tatami, the Oriental city | 4s e 2s 2w n |
A wealthy smuggler | Daigaku-Tatami, the Oriental city | 4s 5e |
Radcliff the curator | The City of Ralnoth | 7s 4e s |
Salk Morian, the town alchemist | The City of Ralnoth | 7s 5e s |
Sark the alchemist | The City of Elborat | 4e n |
An aged warrior | The City of Hartmur | 4w 2n (directions from inside the east gate) |
Belris the Alchemist | Kingdom City of Vandar | e 3s w n |
Randyn the weaponsmith | Kingdom City of Vandar | e n w |
Randris the armorer | Kingdom City of Vandar | e n e |
Hadrius the fire wizard | The Fire Towers | n 2e 2d (open door s) 5s w (open door n) n (open door w) w |
Xorn the herbalist | The Town of Zin | se e 2s |
Balk | City of Airam | w |
the dragon elf historian | The Wyvinian Stronghold | s d 4s u 4s 2d e |
Nalom the librarian | City of Linholt | 3n w (directions from Inside the castle) |
The alchemist Clarine | The City of Koralia's Heart | 3n 3w |
Ross the weaponsmaster | The City of Koralia's Heart | 3n w n |
Help file
Feature changes
The following table summarizes some of the changes to this feature. Reference [1] for recent changes and [2] for historical changes.
Date | Ref | Notes |
---|---|---|
Jul 09, 13 | 1738 | changed timeout from 18 hours to 8 hours |
Jul 05, 13 | 1736 | Add achievements for jobs.
Add a 'jobs completed' leaderboard. Add 'show jobs'. |
Jun 18, 13 | 1724 | initial support added |
Types
During 2015, the god and world builder, Shadowfax expanded the job code to include different jobs types. The command {{icode job find <type>}} can be used to list jobs of a particular type. The available job types are 'retrieval', 'hunter', 'delivery', 'priest', 'custom', or 'all'.
Retrieval
Involves finding and collecting various items for mob collectors e.g. rare spell components for alchemists. Items can be virtually anywhere and are sometimes difficult to find. To complete jobs it is helpful to have good knowledge of where various items load across the mud, as well as knowing scryer spells like locate object and farsee. These jobs are usually accepted from shopkeepers and the items they require will be of the particular type they sell e.g. herbs, spellcomps, books, weapons etc
Xorn the herbalist tells you, 'I need to brew some special potions soon, but I am low on uncommon ingredients. If you could bring 'a dandelion root' to me, it would help quite a bit.'
Hunter
These type of job involve hunting down and slaying a specified target. The mob is chosen at random, and depending on the job giver, will be of a particular type e.g. Colette from the Green River Valley will request the killing of a gaint. It is not necessary to bring the corpse back, once the mob is dead simply return to the job giver and talk to them, to claim the bounty.
Colette tells you, 'We have placed a bounty on 'an ogre-mage'. Giants like that have no place in our world.'
Delivery
Involves delivering a package or letter to a particular mob, which will return to sender if not delivered in time.
A postal worker tells you, 'I have a parcel here that needs to be posted immediately for 'Finivar the Green'. It's already been paid for in advance, so you can keep any fee you collect.'
a package for Finivar the Green This is a small package wrapped with butcher paper with the recipient and address clearly written in bold print. It is in new condition and will last for 5 hours.
Priest
These type of jobs are accepted from the priests of a character's chosen god. The reward for completing this type of job is favor and an experience cap. They have the following random subtypes:- pilgrimage, alms, oblate, missionary, minister and seeker.
Pilgrimage
This type of priest job involves going on a pilgrimage to a sacred spot and praying. The location is choosen randomly from a list of rooms. The room name and the area will be given, however sometimes it will be necessary to pray at multiple rooms with the same name to find the one that is required.
a priest of Shadowfax tells you, 'Shadowfax has decreed that you embark on a journey to Natchsburg's town square in The city of Natchsburg. Go thither and pray to complete your pilgrimage.'
Alms
This type of priest job involves paying a specified amount of alms.
Waerstan, turcoplier of the Light tells you, 'We require funding for Shadowfax's holy purpose. We need 1449 gold coins in alms as soon as possible.'
}}
Oblate
Requires the sacrificing of objects to the choosen deity.
a priest of Shadowfax tells you, 'Shadowfax is desirous of worshipful oblations. Sacrifice objects of value until Shadowfax is satisfied.'
Minister
Requires the casting of a bless spell on a randomly selected mob.
an Aztec missionary tells you, 'Draak needs you to minister to John the Barman using a 'bless' spell.'
Seeker
Requires seeking out a holy relic for the priest. This type of job is not available on the newbie islands, as there are not enough holy objects there, to make it worthwhile.
Missionary
Requires delivering a tract to a randomly slected mob.
Deliver a tract about 'Draak' to 'Gwenhelia the Barmaid' in 'Village of Huixtocihuatl'
Custom
These are non-repeatable jobs created by actual builders rather than autogenerated by the jobs code. when first introduced, a number of quests, involving the retrieval of objects, were converted into custom jobs.