Harm

Spell · Cleric level 21 · (critical)
Mana: 21Wis: 27Chr: 23(28% per practice)
Damage type: nonorm (special conditions, see text)
Damage: high
Speed: average
Usage
  • cast harm <target>

Harm is a clerical combat spell which uses divine power to inflict serious injuries to the bodies of opponents. The damage is modest, but it completely ignores armor and almost all magical and physical defenses. Harm is close range - you must be willing to engage in melee combat to cast it and cannot have nomelee on.

This is the most potent of the inflict spells. When focused through the caster's weapon, the spell inherits its basic damage type. Even when cast empty-handed, it tears and batters an opponent with deadly force.

Both the 'afflict' curse and the 'death and decay' spell increase the potency of this spell.