Experience
Experience (often abbreviated exp or xp) is the numeric stat you need in order to level your character. It can be obtained by completing various tasks like killing mobs.
Cap
A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap. The maximum normal cap is 250k xp.
Overcap
It is possible to get more experience than your cap by defeating a particularly hard mob for your level. This is rarely happens more than a few times for the same mob. In particular, getting twice your normal cap as a reward is referred to as a doublecap.
Denting
Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn. This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message
You don't learn much from this battle.
Rotation
In order to avoid the affects of denting, high level players will vary the locations and mobs they run. Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.
Experience Stats
Mar, 2013
In March 2013 dentin published some stats on board 8 showing the percentages of where experience was coming from. [1]
( 0.28%) achievements ( 5.59%) better ( 7.74%) cleric ( 5.09%) damage ( 40.29%) death ( 1.42%) explorer ( 2.29%) fame ( 3.07%) leading ( 8.77%) mage ( 6.32%) necromancer ( 2.16%) quest ( 0.52%) system ( 6.33%) thief ( 0.29%) userload ( 9.77%) warrior
Sep, 2013
Taken from board 8 [2]
Current long term exp stats, broken out by group (not individual type) 730411722 ( 0.54%) achievements 8195736549 ( 6.08%) better 10536072600 ( 7.82%) cleric 7989937220 ( 5.93%) damage 48439664484 ( 35.95%) death 81687 ( 0.00%) druid 2836990217 ( 2.11%) explorer 374428 ( 0.00%) failed 3229355063 ( 2.40%) fame 2468147429 ( 1.83%) leading 14544158391 ( 10.79%) mage 10231137348 ( 7.59%) necromancer 211706138 ( 0.16%) newbie 4679002509 ( 3.47%) quest 16805858 ( 0.01%) ranger 852119322 ( 0.63%) system 7663864478 ( 5.69%) thief 83812443 ( 0.06%) userload 12022789992 ( 8.92%) warrior ------------------------------------ 134732167878 total
Dec, 2015
29.43% death 7.39% damage 5.85% quest 4.20% better 1.84% leading 1.82% explorer 1.63% fame 1.47% job 0.58% achievements 0.13% bottling 6.25% mage 8.16% cleric 9.57% thief 10.88% warrior 5.88% necromancer 4.09% druid 0.69% system 0.13% userload
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Class experience
Most spells and skills will give a variable amount of xp per use with the amount usually denting after successive uses. Below is a list of some of the notable xp areas of the various classes. To some extent all skills and spells provide xp however the amount they give and the amount they dent various considerably.
Warrior
Mage
- brewing potions
- store power
Thief
- backstabbing
- brewing poisons and antidotes
- making bombs
Cleric
Druid
- crafting totems, spellstaffs
- making salves and tinctures
- carving runes
- farming lightcatchers
Tips
- Rotate areas
- Join groups
- Use a variety spells/skills
- Explore
- Run dangerous aggro areas
- Perform your primary class's major function (e.g. Clerics can turn undead, heal, etc.)