Wood
Wood is a raw material used to make things such as wood woads, quarterstaffs, cudgels, spellstaffs and totems. It can be collected by typing gather wood. Adding the suffix staff searches for pieces of wood suitable to make spellstaffs e.g. gather wood staff.
You gather up a wooden branch. A wooden branch looks like it would make a good spellstaff. You receive 60 experience.
As a Material type
Wood is also a material type of some items. It is the first type of material that a druid learns to carve on and can be searched for in containers, donation rooms, storage lockers and shops by adding the search switch -material wood.
As a raw material
Examples of objects collected using the gather wood command. Note: raw wood is temporary and will timeout.
Item: 'branch wood firewood' Weight: 3 Size: 5'10" Type: OTHER Composition: WOOD Object is: Estimated cost: 3 This item is in almost new condition. A wooden branch looks like it would make a good spellstaff.
Making fires
Wood can also be used to make fires using the firestarting starting skill.
- start the fire: start fire wood
- Add fuel to fire to keep in burning: put wood campfire
It is important not to add too much fuel to the fire too quickly or it won't catch light. Starting a fire can be used to access the area A burned out forest.
Woodcrafting
Different types of wood suit different woodcrafted items differently. You can see what the affinity of a type of wood is with the wood check command. The output will look something like:
>wood check bran< ------------------------------------------------------------------------- A sassafras branch can be crafted into... a club a walking cane a quarterstaff a blowgun a handle a fishing pole It is aromatic. Its fragrance will help relax the mind. FYI, sassafras is a less common variety of wood and is highly sought after.
Note the last two lines.
Affinities
Different species of wood have affinities to different stats when crafted.
- Aromatic
- Check: It is aromatic. Its fragrance will help relax the mind.
- Effect: Items crafted with Aromatic wood will have MANA_REGEN
- Dense
- Check: It is dense and heavy. It will be good for crafting shields and melee weapons.
- Effect: Weapons crafted with Dense wood will have higher dieroll, shields crafted will have higher AC
- Flexible
- Check: It is flexible. It will be good for crafting bows and crossbows.
- Effect: Ranged weapons created with Flexible wood will have higher Hitroll (Needs confirmation)
- Resinous
- Check: It is resinous. Its fragrance will help invigorate the body.
- Effect: Items crafted with Resinous wood will have HP_REGEN and CON
- Rotten
- Check: It is rotten. It will be difficult to work into a finished product, but the final result may be unique and interesting
- Effect: Items crafted with Rotten wood will have random effects (Needs confirmation)
- Soft
- Check: It is soft and easily worked. It will be decent for making almost anything
- Effect: More likely to succeed in craft. (Might be easier to MASTERCRAFT, needs confirmation)
- Sweet
- Check: It is sweet-smelling. Its fragrance will help focus the mind.
- Effect: Items crafted with Sweet wood will have INT and WIS
Species
Species | Affinity | Rarity |
---|---|---|
Apple | Sweet | Common |
Aspen | Soft | Common |
Birch | Dense | Common |
Boxwood | Dense | Common |
Catalpa | Soft | Common |
Cedar | Resinous | Less Common |
Cottonwood | Soft | Common |
Elm | Flexible | Common |
Hawthorn | Dense | Common |
Hemlock | Resinous | Less Common |
Hickory | Flexible | Common |
Hornbeam | Dense | Less Common |
Larch | Resinous | Common |
Locust | Soft | Common |
Mulberry | Flexible | Common |
Oak | Dense | Common |
Pear | Sweet | Common |
Pine | Resinous | Common |
Poplar | Flexible | Common |
Rotten | Rotten | Common |
Rowan | Flexible | Common |
Sassafrass | Aromatic | Less Common |
Sycamore | Soft | Common |
Tulipwood | Dense | Common |
Worm-eaten | Rotten | Less Common |