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  • ...loading is below 100%, the item will not load every time and may require a mob to be killed several times before it becomes available. ...mob first [[repop]]s. Death load items sometimes load in the corpse of the mob, but more often load on the ground. Always check both the ground and the co
    3 KB (471 words) - 22:49, 3 May 2016
  • {{Mob
    207 bytes (32 words) - 16:58, 20 May 2017
  • ...name>}}, unlike the [[locate object]] spell it will only attempt to find a mob that matches the first word given, any additional keywords specified are ig mob: A gorilla (is about your size)
    2 KB (262 words) - 17:21, 19 April 2016
  • ...march]]: a god runs a large group through hard mobs. The god [[tank]]s the mob, but does no damage. ...mation or interesting stories about the area. Tours someties have a lot of mob killing involved, and can turn into death marches.
    958 bytes (166 words) - 15:21, 19 February 2016
  • {{Mob
    223 bytes (35 words) - 16:53, 20 May 2017
  • {{Mob
    163 bytes (27 words) - 19:36, 22 February 2021
  • ...is killed, and penalizes players if they kill too many of the same type of mob. Therefore, many builders place just a few mobs on each uuid so that the xp
    2 KB (340 words) - 13:01, 12 August 2013
  • {{Mob
    208 bytes (34 words) - 16:50, 20 May 2017
  • * If mob hits you drains mana not hp useful for difficult mob
    1 KB (255 words) - 16:54, 14 May 2016
  • ...|hit points]] and [[movement]]. Can be attempted after killing a [[mobile|mob]].
    494 bytes (82 words) - 21:20, 10 July 2017
  • ...ighting multiple mobs, though it is not unavailable when fighting a single mob.
    596 bytes (89 words) - 22:01, 9 July 2017
  • {{Mob
    485 bytes (86 words) - 16:46, 11 July 2017
  • {{Mob
    487 bytes (84 words) - 16:07, 20 May 2017
  • Each character or mob has a variety of attributes and modifiers, which determine their overall ab
    639 bytes (78 words) - 14:52, 15 April 2018
  • ...whether a mob caps or not. Although it can reassuring to see a mob after mob cap or even overcap however if the mobs take a long time to kill then the o
    2 KB (456 words) - 13:12, 19 April 2016
  • {{Mob
    665 bytes (94 words) - 16:31, 20 May 2017
  • * Killing a mob * By typing quest accept <no> at a questor mob
    3 KB (467 words) - 11:07, 28 May 2017
  • *Intimidating a mob can allow it to be [[roar]]ed out of a room more easily.
    611 bytes (98 words) - 21:22, 10 July 2017
  • {{Mob
    681 bytes (110 words) - 17:01, 20 May 2017
  • {{Mob
    622 bytes (103 words) - 13:58, 11 July 2017

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