Difference between revisions of "Druid"
From Alter Aeon Wiki
m |
m |
||
Line 1: | Line 1: | ||
'''Druid'''s have excellent moderate hitpoints and moderate mana. They primarily make | |||
use of magic found in nature, ranging from control of animals to changing the | use of magic found in nature, ranging from control of animals to changing the | ||
weather and storing sunlight as a weapon. | weather and storing sunlight as a weapon. | ||
Line 32: | Line 32: | ||
[[Category:Druid]] | [[Category:Druid]] | ||
Revision as of 14:07, 20 February 2016
Druids have excellent moderate hitpoints and moderate mana. They primarily make use of magic found in nature, ranging from control of animals to changing the weather and storing sunlight as a weapon.
Class specialties
- Air Spells
- Archetypal spell: Gust of Wind
- Earth Spells
- Archetypal spells: Earth Wall, Fist of the Earth
- Rune Magic
- Archetypal skill: Carve Runes
- Brewing
- Archetypal skills: Brew Salve, Brew Tincture
- Sky
- Archetypal skills: Control Weather, Blizzard
Core Stats
Druids rely on Wisdom and Intelligence to learn and use their spells similar to a Cleric or Mage with Intelligence requirements generally a couple points lower than Wisdom
- Primary: Wisdom
- Secondary: Intelligence