Difference between revisions of "Group"
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* To summon all requested players into a group type {{icode|group summon all}} | * To summon all requested players into a group type {{icode|group summon all}} | ||
* To reject a players request to join a group type {{icode|group reject <follower name> [reason]}} | * To reject a players request to join a group type {{icode|group reject <follower name> [reason]}} | ||
===Grouping and ungrouping=== | |||
* To add a follower type {{icode|group add <follower>}} | |||
* To ungroup a player type {{icode|ungroup <player>}} | |||
* To disband the entire group type {{icode|disband -force}} | |||
* To remove a player and force them to recall type {{icode|group boot <player>}}. It's a good idea to use this command on idle players, to transports them back to the safety of a [[waypoint]]. | |||
===Group info commands=== | ===Group info commands=== |
Revision as of 20:41, 19 May 2014
A group is a collaborative collection of players and/or mobs that band together to form a more powerful force. Mostly the term is used to refer to players groups, although it can also apply to mobs, who have the ability to form their own groups as well as join player groups.
How to start a group
There are two ways to start a group, if the person you want to group with is in the same room, first ask them to follow you, this can be done verbally or with beckon <player> command then type group add <player>.. If the player is in a different room you can summon them to your location by asking them to join you group join <leader> and then by typing group summon <player>
Types
Player groups
A player group consists of a leader and at least one follower. The leader directs the group and moves it through the world, while the follower(s) assist in various ways, for example, by fighting, blasting, healing and tanking.
Mob groups
Mobs have the ability to form basic groups and some will work together in limited ways, for example guards that rescue and protect other mobs.
Minions in groups
Both player and mob groups can contain minions. A solo players who summons minions automatically form a group and start the broadcast of kxwt group data. Minions in player groups can be spammy, to config the spam options type spam minion.
Mobs in player groups
Sometimes a mob will join a player or player group for a short time, usually as part of a escort style quest.
Newbie groups
Grouping as a newbie is strongly encouraged and it is recommended that all newbies spend some time both leading and following in a group to gain experience. Alter aeon is multiplayer game and most players will find they get a lot more out of the game and progress faster by grouping. Newbie groups also have an additional benefit of a 100% death rescue from the grouping gods.
Benefits of a grouping
Running in a group has loads of benefits over soloing, a lot of the most fun times can come with running with others. Grouping is a great way to meet and interact the other alter aeon players. Often players will learn far more than soloing alone and ultimately playing as part of a group can be more rewarding. Typically grouping will allow players to travel to harder areas, take on and kill more difficult mobs and generally progress faster than soloing alone.
- meeting and making friends.
- xp bonuses
- greater chance getting combat points.
- stronger unit able to kill more powerful/difficult mobs that soloing alone.
- able to kill mobs faster
- leader and tank bonuses
Group channels
There are three main group channels grouptell (gt), subgrouptell (subgt) and warn. How the channels are used are largely dependent on the group and group leader although the basic guidelines are use gt for group related topics, subgt for general chatter and warn for events like when a player is out of mana.
Group tell
This is the main group channel, colored green. It's primary purpose is for the group leader to communicate with and instruct the group, although it often tends to be used as the standard channel for most group communication. This channel can not be turned off so it is important not to spam it. The leader has the option make this channel read only by typing group set nogt
Subgroup tell
Coloured blue this channel is used for general chatter and times when the leader makes the grouptell channel readonly, channel can be turned off.
warn
Colored yellow this channel is often used to send warning for example when someone is out of mana (oom) or a spell has drops. Can be made readonly to followers using group set nowarn
Leader
It is the leaders job to guide players around the world. How they do this is dependent on the leader, different leaders may have different styles and abilities.
Sub leader
The leader may choose to make certain member subleaders by typing group subleader. Subleaders will be able to talk on grouptell when it is read-only and group cast when nogc is on.
Group Jobs
To help make the group more efficient members can be given different roles either verbally or by using the group set commands. Many classes will be suited to a particularly task for example the mage class suits the role of blasting best. To assign a job to a particular follower type group set <player name> <job name>
Settable jobs
Hitter
Hitters job is do as much physical damage as possible and assist with defeating targets as quickly as possible. Warriors make the best hitters as they have a wide range of attack moves as well as usually possessing superior movement and strength. Hitters should wear equipment that enchants their physical attacks like str, hit roll, dam roll.
Healer
Healers mostly stand back from the fighting and attend to the wounded by casting healing spells. This job is almost always given to clerics as they are the only class that have direct healing spells. Healing is a mana intensive task so healers should wear equipment that improves their mana and mana regen.
Sub healer
Sub or secondary healers job is to assist the primary healer(s) especially when they running low on mana or there are multiple wounded targets. Secondary healers often have other jobs such as hitting.
Blaster
Blaster cast offensive spells at enemy targets usually standing back from the hand to hand fighting, this task is usually given to mages who have the best range of blasting spells, other classes do have blasting spells but they are usually less powerful. Blasters should wear equipment that make their spells more powerful like magecast.
Unofficial roles
Group caster
This is an unofficial job given to one particular cleric for speed and to avoid confusion. It can't be set so must be verbally given. A group casters role is to simply cast group spells when needed for example sanctuary. Leaders will say something like
xera tells the group, 'gc san'
when they want something cast or the caster can use their own judgment.
Stabber
Sometimes a thief may be given the job of stabbing mobs. This simply speeds things up and ensures that the player who is likely to do the most damage starts the fight.
Experience in groups
Alter aeon has extensive coding in place to handle grouping and it forms an integral part of the game. Many different rules apply to grouping that don't apply to soloing, for example the way experience is handled, spells which provide little xp to a solo player may give a lot more in a various group situations.
Group skills and spells
There are group specific spells and skills that only work or become more effective in groups examples include:-
- area refresh
- area heal
- group casting
- group waypoint
- channel casting
Botting
Botting in groups is strictly forbidden, if detected punishment is usually severe and ramps up for repeat offenders.
Advertising as a group leader or follower
Players can list themselves as group leaders or followers by using group set <leader/follower>
To see who is advertising themselves as available for grouping type groups
Leader Members Max Level Rating Comment ----------------------------------------------------------------- Sergei 3 10 14 avg Yuusha 3 10 26 good Feernon 3 10 26 excel Flaris 2 10 30 good Lamort 2 10 35 excel Rese 3 10 35 excel No followers are currently looking for groups/leaders. (To add yourself to the 'leaders' list, use 'group set leader'.) (To add yourself to the 'followers' list, use 'group set follower'.) (To ask to join a group, use 'group join <leadername>'.)
A more detailed version showing members of the group can be seen by typing groups -who or Template:Group -old
Leader Members Lvl Low High Avg Group Flags ----------------------------------------------------------------- Flaris 2 30 30 35 32 Jennifer 35 Rese 3 35 34 35 34 Harpbankickman 34 Nattaly 35 Feernon 3 26 20 30 25 Blademan 20 Fireprincess 30 Yuusha 3 26 25 31 27 Elvina 31 Blue 25 Sergei 3 14 13 21 16 Massacreman 13 Morgus 21 Lamort 2 35 25 35 30 Togepi 25
Comments
Leaders and Followers have the option to set various comments, to show what kind of groups they are looking for, by typing group set comments <commenst>
Valid comments are:-
Allowed comment keywords for grouping are: want need with hitter healer blaster caster stabber tank mage cleric thief warrior necromancer necro anyone everyone for or and hire fame blind no not exp gold eq explore exploring deed deeds quest quests questing dangerous social To set the comment, use 'group set leader' or 'group set follower'.
For example if you favor socailizing over xp and are exploring you might type group set social exploring
Rating
Group followers can rate a group leader after 15 minutes by typing group rate <rating>. Possible ratings are:
- excellent
- great
- good
- fair
- poor
- bad
- dangerous
- gamlin.
Rating count towards a players group leader rank on leaderboard 20.
Group commands
group set commands
- To advertise as a leader type group set leader <comment>
- To advertise as a follower type group set followers <comment>
- To remove a leader and follower listing type group set none
- To add or edit listing comments type group set comment <comment>
- To view the available comments typegroup set comment
- To hide a group from been listed type group set <noshow -
- To list a group as clan only typegroup set clan
- To list a group only for newbies type group set newbie
- To flag a player with a particular job type group set <player> <healer
- To mark a player as a subleader type group set subleader <player>
Joining and Summoning commands
- To join a group type group join <leader name>
- To summon a player into a group type group summon <follower name>
- To summon all requested players into a group type group summon all
- To reject a players request to join a group type group reject <follower name> [reason]
Grouping and ungrouping
- To add a follower type group add <follower>
- To ungroup a player type ungroup <player>
- To disband the entire group type disband -force
- To remove a player and force them to recall type group boot <player>. It's a good idea to use this command on idle players, to transports them back to the safety of a waypoint.
Group info commands
- For additional info about the group type groupinfo, this shows who is leading, tanking and the chance of been rescued by the grouping gods.
There are 7 players in your group. Only 4 of your group members are here with you. You have a 100% chance to be rescued by the gods if you die near another group member. Joeblogs is the group leader.
To see any players in a group are idling type group idle To see which members of your group are in the same room as you type allies or al for short.
afk and idle players
It is usually helpful to let the group or group leader know if you step away from your keyboard for something by typingafk <comment>
Group kxwt data
group kxwt is addition data sent from the mud that can be used by a client to monitor a groups vitals, it is something that is not normally displayed and is only relevant for client developers. The data is only broadcast if client triggers are on and as soon as a group is started, this includes if a solo player summons minions.
See Also
Help files
- groups grouping why-start-a-group
- groups groups grouping howto how-to-start-a-group
- groups commands follow