Waypoint
Waypoints (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.
Syntax
To bring up a numbered list of waypoints type way. To travel to between waypoints, go to a waypoint then use either way <number> or way <name>. Note that the name can be abbreviated i.e. way elb for The city square of Elborat.
Waypoints can be renumbered by typing way reorder <number> <number> to change a waypoint's number or swap two waypoints.
Waypoints can be removed by typing waypoint remove <number>. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using way check.
Recall
Players can recall to the last prayed at waypoint by using the recall command (which can be abbreviated /) or casting a cleric recall spell such as word of recall or group recall. Players are automatically recalled when the game reboots.
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god "does not immediately respond". You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned word of recall.
Characters can have their right to recall temporarily revoked by the cleric curse revocation.
Fixed Waypoints
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.
The command where waypoint can be used in a well-known area to find out if it has a waypoint. Using pray can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.
List of waypoints
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.
Westering Isles
The Westering Isles are the three "newbie islands" located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on Archais) will no longer be usable after you gain too many levels.
| Room | Area | Sector | Note |
|---|---|---|---|
| A heavily warded waypoint | The Refugee Camp | Sloe | |
| A large waypoint in a stony field | The Stony Field | Sloe | |
| The Pellam Cemetery Waypoint | The Cemetery near Pellam | Sloe | |
| The Pellam Town Waypoint | Town of Pellam | Sloe | |
| Shrine of the Vemarken Faithful | Town of Vemarken | Sloe | |
| Stillwater Plaza | Village of Stillwater | Sloe | |
| La Iglesia del Cambio | Village of Bandera Azul | Sloe | |
| A waypoint on the edge of the Blue Marshes | The Blue Marshes | Sloe | |
| The town square of Hildabrad | The farming community of Hildabrad | Sloe | |
| The Indira Shrine | The Town of Indira | Kordan | |
| The village of Gnomian | Gnomian Village | Kordan | |
| The New Thalos Temple Waypoint | The city of New Thalos | Kordan | |
| The Accepted Chapel of Dentin in Naphtali | Island Kordan, town of Naphtali | Kordan | |
| The Temple of Stillness in Gad's Landing | The City of Gad's Landing | Archais | |
| The Seaside Village Square | The Village of Seaside | Archais | |
| Crossing the Brom Bridge | You are wandering the Island of Archais. | Archais | |
| The Dragon Tooth Waypoint | The Town of Dragon Tooth | Archais | |
| A highly unusual waypoint | Redferne's Floating Palace | Archais |
Mainland and surrounding continents
| Room | Area | Sector | Note |
|---|---|---|---|
| The Unholy Temple of Dentin in Ralnoth | The City of Ralnoth | Atmir, the Mainland | |
| The Cathedral in the Temple of Dentin | The City of Ralnoth | Atmir, the Mainland | One north of Unholy, so not an important waypoint to keep |
| Wallachia City Inn Dormitory | Wallachia City | Atmir, the mainland | Requires payment |
| A small campfire in the woods | The birch and aspen forest | Atmir, the Mainland | |
| Atop a small knoll | Dark Forest East of Ralnoth | Atmir, the Mainland | |
| A small deserted chapel along the southern road | The Great Southern Road | Atmir, the Mainland | |
| A shrine to Dentin | Province of Cornia | Atmir, the Mainland | |
| On the steps of Aomizu Temple | Daigaku-Tatami, capital of Kurita Province | Atmir, the Mainland | |
| The Blessed Garden of the Amagawa Spirits | Village of Bo Shin Tao | Atmir, the mainland | |
| The Temple of Zin | The Town of Zin | Atmir, the Mainland | |
| The Fire Tower, third floor | The Fire Towers | Atmir, the mainland | |
| The Naginag Chapel Porch | The capital city of Naginag, Market District | Atmir, the mainland | Requires quest Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple |
| The Society of Succor | The Viscounty of Rogonia | Atmir, the mainland | Requires payment of 25,000 gold |
| The Blue Temple | Dunn Hurr | Atmir, the mainland | Requires quest Drove the Anchorite garrison out of Steinhaus |
| The Wellinghall Waypoint | Along the Greywater | Atmir, the Mainland | Requires quest Pleased the Lord of Wellinghall by slaying the vile knucker. |
| Overlooking a small lake high in the Ash mountains | The Ash mountains | Atmir, the Mainland | |
| Before five ancient statues | The Ash mountains | Atmir, the Mainland | |
| Glade of spirits | The Jo'Kerin Gardens | Atmir, the Mainland | |
| A stone tower | The Florin-Verian Flowage | Atmir, the mainland | |
| The Center of Vandar | The Kingdom City of Vandar | Atmir, the mainland | |
| A tall room in the fortress of Koralia's Heart | The City of Koralia's Heart | Atmir, the mainland | |
| Ostiary Occidental Recall Site | Green River Valley | Atmir, the mainland | Requires ??? |
| A large blackened waypoint | Nemean Fields | Atmir, the mainland | |
| The Westhome Chapel of the Silver Flame | The Western Atmiri Coast | Atmir, the mainland | |
| The Marikest Temple Waypoint | The village of Marikest | Atmir, the mainland | Requires quest |
| Before a massive oak tree. | Caer Bre'en Valley | Atmir, the mainland | |
| The Crimsonia chapel of the Silver Flame | Port Crimsonia | Ramanek, the northern continent | Requires quest Sent all of the famous pirates of the northern ocean to their final resting place. |
| A small meditation room | Village of Votara | Ramanek, the northern continent | |
| The Temple of Night | The Ramanek wasteland | Ramanek, the northern continent | |
| City of Airam, Town Square | The capital city of Airam, Marketplace and Castle | Ramanek, the northern continent | |
| A vine covered temple | The Wyvinian Stronghold | Ramanek, the northern continent | |
| The city square of Elborat | The City of Elborat | Suboria, the southern continent | |
| Central square of Dorna | The city of Dorna | Suboria, the southern continent | |
| The temple of the Summer Sun in the city of Finspang | The City of Finspang | Suboria, the southern continent | |
| Inside a long log building. | The Firbolg Forest | Suboria, the southern continent | |
| The Xidan Camp | Ishi Province | Suboria, the southern continent | Requires ??? |
| The Onsen Haiden | Yuki Province | Suboria, the southern continent | Requires quest |
| The Nishi Haiden | The Mitsuto-Shima Province | Suboria, the southern continent | |
| The Riaza Order of Harmony Dojo | The Isle of Riaza | Suboria, the southern continent |
Outer Planar Realms
| Room | Area | Sector | Note |
|---|---|---|---|
| The Chapel of Fonts | The City of Fonts, Purnima | Outer Planar Realms |
Old or Defunct Waypoints
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.
| Room | Area | Sector | Note |
|---|---|---|---|
| The Old Mud School Recall | The Ralnoth Mud School Museum | Atmir, the Mainland | South out of the Ralnoth, on the west side |
| A lovely hideous temple | The City of Ralnoth | Atmir, the Mainland | Underneath the kitchen of Fozzie's Hamburger House |
| The Blood Priestess' Chamber | The City of Ralnoth | Atmir, the Mainland | Underneath "A lovely hideous temple" |
| The Temple of Shift | The Temple of Shift in Ralnoth | Atmir, the Mainland | In the southwest corner of Ralnoth |
| A tranquil shrine | The Arbor Forest, east of Ralnoth | Atmir, the Mainland | Just east outside of Ralnoth, north off the path |
| A star-shaped courtyard before the Temple | The Arbor Forest, east of Ralnoth | Atmir, the Mainland | Just before the Temple of Heart, east outside of Ralnoth, south off the path |
| Inner Sanctum of Heart | Temple of Heart | Atmir, the Mainland | Just east outside of Ralnoth, south off the path |
| The Temple of Cygnii | The Temple of Cygnii Entertainment Complex | Atmir, the Mainland | Just south out of Ralnoth, east off the Southern Road |
| High-Temple to Grolantor. | The Temple of Cygnii Entertainment Complex | Atmir, the Mainland | Underneath the Temple of Cygnii |
| The inside of a small cabin | The Zephyr Forest, west of Ralnoth | Atmir, the Mainland | Northwest portion of the forest |
| A small shrine to Vember. | Former Castle Rubicon | Atmir, the Mainland | West from outside the front entrance of the castle |
| a small sheltered clearing in the woods | Maybe room 15199 in Thalenwood? | ||
| room of paddedness and pillows | |||
| somewhere in the bazaar | |||
| Walking through grassy fields | The birch and aspen forest | Atmir, the Mainland | Unconfirmed |
| in a protected glade | |||
| the porch of the house of draak | |||
| Warming before the hearth | Jo'Kerin Bazaar | Atmir, the mainland | Unconfirmed |
| The temple to Morpheus | The Monastery of Dreams | Archais | |
| a secluded hermitage | |||
| Reception Room | The Svirfneblin ruins | Archais | Unconfirmed |
| a small alley behind two shops | |||
| a small church | |||
| the temple waypoint | |||
| mooncalf's room | |||
| in a small, enclosed clearing | |||
| A small shrine | The lower K'tinga River | Atmir, the mainland | Just north of Behr'zok, this waypoint is still usable but is only accessible to low level characters. Since the area is not a low level area, it is unlikely you will be able to use it naturally. |
Temporary Waypoints
High level clerics can use the hallowed ground spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies.
When the effect ends, the message A sense of loss fills the area as the powerful presence recedes. is shown.
Notes
- Personal and clan storage lockers can be accessed while at a permanent waypoint, but not a temporary waypoints
- While at a permanent waypoint, characters will not get better at using spells or skills