Difference between revisions of "Coldfire"
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{{ | {{Skill | ||
|type=Spell | |type=Spell | ||
|class=Necromancer | |class=Necromancer | ||
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|mana=7 | |mana=7 | ||
|prereqs=None | |prereqs=None | ||
|dtype=[[Cold]] | |||
|summary='''Coldfire''', or 'unfire' as it is often called, is the antithesis of normal fire. It absorbs heat and light, burning with a flame that can only be described as 'blue-black, and blindingly dark'. Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times. | |||
Coldfire, or 'unfire' as it is often called, is the antithesis of normal fire. It absorbs heat and light, burning with a flame that can only be described as 'blue-black, and blindingly dark'. Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times. | |||
This spell can be used in two ways: | This spell can be used in two ways: | ||
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===Offensive use=== | ===Offensive use=== | ||
Syntax: | Syntax: {{Icode|cast coldfire [target]}} | ||
{{Icode|cast coldfire [target]}} | |||
Coldfire deals pure cold damage to a single target. | Coldfire deals pure cold damage to a single target. | ||
===Spellcomp use=== | ===Spellcomp use=== | ||
Syntax: | Syntax: {{Icode|cast coldfire self}} | ||
{{ | |||
This generates a {{Icode|a ball of coldfire}} in your inventory, or on the ground if do not have enough space in your inventory. The ball of coldfire is a temporary spellcomp that has a level equal to your necromancer castlevel + 1. | This generates a {{Icode|a ball of coldfire}} in your inventory, or on the ground if do not have enough space in your inventory. The ball of coldfire is a temporary spellcomp that has a level equal to your necromancer castlevel + 1. | ||
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* Blood spells | * Blood spells | ||
|group=Necromancer Spectral Rot | |||
}} | |||
Latest revision as of 20:57, 10 July 2017
Class | Necromancer | ||||
---|---|---|---|---|---|
Level | 1 | ||||
Resource Cost | |||||
Mana | - | Stat Requirements | |||
Wisdom | 11 | ||||
Intelligence | - | Damage Type | |||
Cold|- | Prerequisites | ||||
None |
Coldfire, or 'unfire' as it is often called, is the antithesis of normal fire. It absorbs heat and light, burning with a flame that can only be described as 'blue-black, and blindingly dark'. Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times.
This spell can be used in two ways:
- As an offensive spell, by casting it on an enemy
- As a spellcomp generator, by casting it on yourself.
Offensive use
Syntax: cast coldfire [target]
Coldfire deals pure cold damage to a single target.
Spellcomp use
Syntax: cast coldfire self
This generates a a ball of coldfire in your inventory, or on the ground if do not have enough space in your inventory. The ball of coldfire is a temporary spellcomp that has a level equal to your necromancer castlevel + 1.
Example:
Item: 'ball coldfire fire unfire flame unflame' Weight: 1 Size: 0'4" Level: 52 (very common) Type: SPELLCOMP Composition: MAGIC Object is: This item is in new condition.
Spellcomp brewing
The ball of coldfire can be used in brews for the following types of spells:
- Cold spells
- Blood spells