Difference between revisions of "Druid"
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==Starter skills and spells== | ==Starter skills and spells== | ||
As of November 2016, Newbie druid characters come with [[gust]], | As of November 2016, Newbie druid characters come with [[gust]], [[foraging]], and [[thistles]] as | ||
starter spells and skills. | starter spells and skills. | ||
Latest revision as of 10:55, 25 November 2016
Druids have excellent moderate hitpoints and moderate mana. They primarily make use of magic found in nature, ranging from control of animals to changing the weather and storing sunlight as a weapon.
Class specialties
- Air Spells
- Archetypal spell: Gust of Wind
- Earth Spells
- Archetypal spells: Earth Wall, Fist of the Earth
- Rune Magic
- Archetypal skill: Carve Runes
- Brewing
- Archetypal skills: Brew Salve, Brew Tincture
- Sky
- Archetypal skills: Control Weather, Blizzard
Core Stats
Druids rely on Wisdom and Intelligence to learn and use their spells similar to a Cleric or Mage with Intelligence requirements generally a couple points lower than Wisdom
- Primary: Wisdom
- Secondary: Intelligence
Starter skills and spells
As of November 2016, Newbie druid characters come with gust, foraging, and thistles as starter spells and skills.
Full Skill/Spell List
Helpful Guides
History of the druid class
Druid is the sixth alter aeon class and was released on December 1st, 2013, as part of the Advent 2013 event, after dentin met his own self-imposed deadline. During the build up there was a lot of discussion on various channels, as players excitedly awaited its release. Players were also invited to contribute ideas and suggestions, via board 8 and on the online forum. A lot of work was done in 2013 to accommodate the new class including alpha testing by players, shortly before it's official launch. During 2013 many important updates were introduced to help pave the way for the class, which included a fully functional weather system.