Difference between revisions of "Search Switch"
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'''Search switches''' are used to narrow down and search for specific types of items and equipment, | |||
they can be used with the following commands:- | they can be used with the following commands:- | ||
*{{Icode|list search <switches>}} | *{{Icode|list search <switches>}} - To search a [[shop]] or [[donation room]] | ||
*{{Icode|storage search <switches>}} | *{{Icode|storage search <switches>}} - To search a personal [[storage locker]] | ||
*{{Icode|look in <container> <switches>}} | *{{Icode|clan storage search <switches>}} - To search a [[clan]] storage locker | ||
*{{Icode|look in <container> <switches>}} - To filter items within a [[container]]. | |||
==Format== | ==Format== | ||
Switches are prefixed with either a minus or a plus symbol. | Switches are prefixed with either a minus or a plus symbol. Sometimes it will not mater which is used other times when dealing with switches that can have numeric arguments it will. | ||
{{Icode|-<switch> <optional value>}} | {{Icode|-<switch> <optional value>}} | ||
or {{Icode|+<switch> <optional value>}} | or {{Icode|+<switch> <optional value>}} | ||
===Wear location=== | |||
*head | |||
*neck | |||
*arms | |||
*wrist | |||
*hands | |||
*finger or ring | |||
*on | |||
*about | |||
*waist | |||
*legs | |||
*feet | |||
*held | |||
*shield | |||
*two_shield | |||
*wield | |||
*two_wield | |||
===Item Affects=== | ===Item Affects=== | ||
Line 54: | Line 74: | ||
*thiefskill | *thiefskill | ||
*warrskill | *warrskill | ||
*wieldable | |||
*wis | *wis | ||
*zapsave | *zapsave | ||
Line 62: | Line 83: | ||
* antifemale | * antifemale | ||
* antigood | * antigood | ||
*antimale | |||
*antineuter | |||
* antineutral | * antineutral | ||
*antique | *antique | ||
Line 81: | Line 104: | ||
* necr | * necr | ||
* nobackstab | * nobackstab | ||
* | *nosave | ||
* poisoned <sup>†</sup> | |||
*random | |||
* rare | * rare | ||
* remarkable | * remarkable | ||
Line 88: | Line 113: | ||
* warrior | * warrior | ||
<sup>†</sup> the POISON flag is searched with -poisoned so as to not conflict with the -poisonsave flag | |||
==Item type== | |||
*container | |||
*herb | |||
*food | |||
*key | |||
*magic (seems to work differently than the other switches) | |||
*other | |||
*potion | |||
*scroll | |||
*spellcomp | |||
*staff | |||
*treasure | |||
*typearmor | |||
*wand | |||
*weapon | |||
==Configure the display== | |||
*brewable shows all spellcomps, herbs and food | |||
*count shows total number of items that fit the switch criteria | |||
*insult shows item keywords and uuids | |||
*multi gives a complete identify of the first 10 items found | |||
*wearable shows only items that are currently able to be worn. This factors in strength requirements for shields and weapons. | |||
*weight (shows items in order from heaviest to lightest | |||
==Switches added in 2016== | |||
In [[Year 2016|2016]] the search systems was reworked and a number of new switches were added including:- | |||
* {{icode|+consumable}} - for consumable objects such as [[scroll]]s, [[potion]]s, [[poison]]s, [[wand]]s etc | |||
* {{icode|+type <type>}} - such as [[weapon]] types | |||
* {{icode|+quality <quality>}} - for randoms such as wellmade, mastercraft2, exceptional | |||
* {{icode|+composite <composite type>}} - for items with a particular composite type or higher such as relic, antique, epic, remarkable or exceptional | |||
* {{icode|+spellname <spell>}} - for items with spells attached such as [[bomb|grenades]], [[potion]]s, [[scroll]]s, [[spellbook]]s, [[stave]]s and [[wand]]s, and also for [[spell component]]s affinity. | |||
* {{icode|+charges}} - for items with spell charges such as [[wand]]s | |||
* {{icode|+permspell <spell>}} - for items with perm spell attachements | |||
==Examples== | |||
* {{icode|list search -coldsave -5}} - returns items with 25% cold saves or higher | |||
* {{icode|list search +firesave +1}} - returns items with negative 5% fire saves or lower | |||
* {{icode|storage search +composite test}} - returns all items as there is no such composite as test. | |||
* {{icode|storage search +composite epic}} - returns items that are epic | |||
* {{icode|storage search +composite exceptional}} - returns items that are exception or better (exception+epic items). | |||
* {{icode|l in vor -spellcomp +spellname ball}} - returns a spider egg which is a [[spell component]] that has affinty for [[lightning]] spells. | |||
* {{icode|l in vor +permspell haste}} - returns [[Boots of speed (Item)|Boots of speed]] which are a piece of equipment with the perm spell [[haste]] attached. | |||
* {{icode|list search -dtype stab}} - returns items with damage type: stab | |||
==Notes== | ==Notes== | ||
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* Saves are negative and each point is 5% of save e.g. -5 equals 25% save | * Saves are negative and each point is 5% of save e.g. -5 equals 25% save | ||
* For manaregen each point is 0.5 of regen e.g. 5 equals 2.5 regen. | * For manaregen each point is 0.5 of regen e.g. 5 equals 2.5 regen. | ||
*The remarkable, exceptional and antique flags do not actually search for the remarkable, exceptional or antique flags on an item. | *The remarkable, exceptional and antique flags do not actually search for the remarkable, exceptional or antique flags on an item. They use the item's actual composite ranking, so, for example, a scepter of the sorcerer king shows up on a search for -antique even though it does not have the antique flag. | ||
*the wieldable flag shows all items you can wield, even if they are not weapons. | |||
==Helpful Guides== | ==Helpful Guides== | ||
* [http://www.alteraeon.com/articles/list_switches.html List Switches] | * [http://www.alteraeon.com/articles/list_switches.html List Switches] | ||
[[Category:Item | [[category:Equipment]] | ||
[[Category: | [[Category:Item management]] | ||
[[Category:2016]] |
Latest revision as of 19:40, 11 January 2022
Search switches are used to narrow down and search for specific types of items and equipment, they can be used with the following commands:-
- list search <switches> - To search a shop or donation room
- storage search <switches> - To search a personal storage locker
- clan storage search <switches> - To search a clan storage locker
- look in <container> <switches> - To filter items within a container.
Format
Switches are prefixed with either a minus or a plus symbol. Sometimes it will not mater which is used other times when dealing with switches that can have numeric arguments it will.
-<switch> <optional value> or +<switch> <optional value>
Wear location
- head
- neck
- arms
- wrist
- hands
- finger or ring
- on
- about
- waist
- legs
- feet
- held
- shield
- two_shield
- wield
- two_wield
Item Affects
- absorbfire
- absorbcold or absorbice
- absorbmagic
- absorbzap
- age
- aging
- alignment
- armor
- attack
- cast
- chr
- clerclevel
- coldsave
- con
- damroll
- dex
- dodge
- firesave
- hide
- hp
- hitroll
- hpregen
- int
- luck
- mageclevel
- mana
- manaregen
- moveregen
- move
- necrclevel
- parry
- poisonsave
- savebreath
- size
- sneak
- spellsave
- sres
- str
- thiefskill
- warrskill
- wieldable
- wis
- zapsave
Item flags
- antievil
- antifemale
- antigood
- antimale
- antineuter
- antineutral
- antique
- artifact
- beta
- cleric
- crystal
- cursed
- enchanted
- evil
- floating
- fragile
- glow
- good
- hum
- invisible
- light
- mage
- necr
- nobackstab
- nosave
- poisoned †
- random
- rare
- remarkable
- thief
- transparent
- warrior
† the POISON flag is searched with -poisoned so as to not conflict with the -poisonsave flag
Item type
- container
- herb
- food
- key
- magic (seems to work differently than the other switches)
- other
- potion
- scroll
- spellcomp
- staff
- treasure
- typearmor
- wand
- weapon
Configure the display
- brewable shows all spellcomps, herbs and food
- count shows total number of items that fit the switch criteria
- insult shows item keywords and uuids
- multi gives a complete identify of the first 10 items found
- wearable shows only items that are currently able to be worn. This factors in strength requirements for shields and weapons.
- weight (shows items in order from heaviest to lightest
Switches added in 2016
In 2016 the search systems was reworked and a number of new switches were added including:-
- +consumable - for consumable objects such as scrolls, potions, poisons, wands etc
- +type <type> - such as weapon types
- +quality <quality> - for randoms such as wellmade, mastercraft2, exceptional
- +composite <composite type> - for items with a particular composite type or higher such as relic, antique, epic, remarkable or exceptional
- +spellname <spell> - for items with spells attached such as grenades, potions, scrolls, spellbooks, staves and wands, and also for spell components affinity.
- +charges - for items with spell charges such as wands
- +permspell <spell> - for items with perm spell attachements
Examples
- list search -coldsave -5 - returns items with 25% cold saves or higher
- list search +firesave +1 - returns items with negative 5% fire saves or lower
- storage search +composite test - returns all items as there is no such composite as test.
- storage search +composite epic - returns items that are epic
- storage search +composite exceptional - returns items that are exception or better (exception+epic items).
- l in vor -spellcomp +spellname ball - returns a spider egg which is a spell component that has affinty for lightning spells.
- l in vor +permspell haste - returns Boots of speed which are a piece of equipment with the perm spell haste attached.
- list search -dtype stab - returns items with damage type: stab
Notes
- Look in <container> supports only a limited range of switches.
- Saves are negative and each point is 5% of save e.g. -5 equals 25% save
- For manaregen each point is 0.5 of regen e.g. 5 equals 2.5 regen.
- The remarkable, exceptional and antique flags do not actually search for the remarkable, exceptional or antique flags on an item. They use the item's actual composite ranking, so, for example, a scepter of the sorcerer king shows up on a search for -antique even though it does not have the antique flag.
- the wieldable flag shows all items you can wield, even if they are not weapons.