Difference between revisions of "Wood"

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== Woodcrafting ==
== Woodcrafting ==


Different types of wood suit different woodcrafted items differently. You can see what the affinity of a type of wood is with the {{Icode|wood check}} command. The output will look something like:
=== Subskills ===
 
[[Bowcraft|Bowcraft and Fletching]] require the Woodcrafting skill and have some special strategies to consider when crafting.
 
=== Identifying Wood ===
 
Different types of wood suit woodcrafted items differently. You can see what the affinity of a type of wood is with the {{Icode|wood check}} command. The output will look something like:


{{MUDdisplay|
{{MUDdisplay|
Line 53: Line 59:


Note the last two lines.
Note the last two lines.
=== Rarity ===
Less common varieties of wood, denoted by the following line in {{Icode|wood check}} have a higher chance to have increased quality compared to their common counterparts of the same affinity.
{{MUDdisplay|
FYI, sassafras is a less common variety of wood and is highly sought after.
}}


=== Affinities ===
=== Affinities ===
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; Bitter
; Bitter
: '''Check''': It is bitter and astringent. Its fragrance will help sharpen perception.
: '''Check''': It is bitter and astringent. Its fragrance will help sharpen perception.
: '''Effect''': ? (Possibly Wisdom and Mana Reg)
: '''Effect''': Items crafted with Bitter wood have WIS, MANA_REGEN, and CAST_ABILITY
; Dense
; Dense
: '''Check''': It is dense and heavy. It will be good for crafting shields and melee weapons.
: '''Check''': It is dense and heavy. It will be good for crafting shields and melee weapons.
: '''Effect''': Weapons crafted with Dense wood will have higher damage and hitroll, shields crafted will have higher AC
: '''Effect''': Weapons, grips, handles, and hafts crafted with Dense wood will have higher damage and hitroll. Shields crafted will have higher AC
; Flexible
; Flexible
: '''Check''': It is flexible. It will be good for crafting bows and crossbows.
: '''Check''': It is flexible. It will be good for crafting bows and crossbows.
: '''Effect''': Ranged weapons created with Flexible wood will have better damage. Favors DEX and MOV_REGEN stats
: '''Effect''': Ranged weapons created with Flexible wood will have better damage. Favors DEX and MOV_REGEN stats. Fishing poles have higher capacity
; Resinous
; Resinous
: '''Check''': It is resinous. Its fragrance will help invigorate the body.
: '''Check''': It is resinous. Its fragrance will help invigorate the body.
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; Rotten
; Rotten
: '''Check''': It is rotten. It will be difficult to work into a finished product, but the final result may be unique and interesting
: '''Check''': It is rotten. It will be difficult to work into a finished product, but the final result may be unique and interesting
: '''Effect''': Items crafted with Rotten wood will have random effects (Needs confirmation)
: '''Effect''': Items crafted with Rotten wood will have random secondary stats, has a small chance to roll as a unique.
<div class="guide-note">Note: When Rotten items roll as a true unique the Skill Level and Cast Level bonuses are possible outcomes which makes it the only way to get those attributes on a crafted item without enchanting. However given the compounding probabilities making this extremely rare it's generally more of a novelty than something to farm for.</div>
; Soft
; Soft
: '''Check''': It is soft and easily worked. It will be decent for making almost anything
: '''Check''': It is soft and easily worked. It will be decent for making almost anything
: '''Effect''': More likely to succeed in craft. (Might be easier to MASTERCRAFT, needs confirmation)
: '''Effect''': More likely to succeed in craft. (Might be easier to MASTERCRAFT, needs confirmation)
; Rigid
; Exotic
: '''Check''': It is very rigid. It would make excellent melee weapons and shields, with exotic properties.
: '''Check''': It is very rigid. It would make excellent melee weapons and shields, with exotic properties.
: '''Effect''': Like Dense but less hitroll, more damroll, and with random secondary stats
: '''Effect''': Weapons, grips, handles, and hafts crafted with Exotic wood will have higher damage and damroll. Shields crafted will have higher AC. Random secondary stats
; Sweet
; Sweet
: '''Check''': It is sweet-smelling. Its fragrance will help focus the mind.
: '''Check''': It is sweet-smelling. Its fragrance will help focus the mind.
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; Warped
; Warped
: '''Check''': It has been warped and polished by exposure to water.
: '''Check''': It has been warped and polished by exposure to water.
: '''Effect''': Items crafted with Sweet wood will have WIS and AGE
: '''Effect''': Items crafted with Warped wood will have WIS and AGE
; Demonic
: '''Check''': There is a subtle aura around this wood that makes you feel uneasy
: '''Effect''': Items crafted with Demonic wood will be EVIL flagged and have random stats


=== Species===
=== Species===
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!|Affinity
!|Affinity
!|Rarity
!|Rarity
!|Notes
|-
|Acacia
|Bitter
|Common
|Found in jungles
|-
|-
|Alder
|Alder
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|Apple
|Apple
|Sweet
|Sweet
|Common
|-
|Apricot
|Sweet
|Less Common
|-
|Ash
|Flexible
|Common
|Common
|-
|-
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|Soft
|Soft
|Common
|Common
|-
|Blackheart
|Demonic
|Less Common
|-
|Blackthorn
|Exotic
|Less Common
|-
|Bloodwood
|Exotic
|Less Common
|Found in jungles
|-
|-
|Birch
|Birch
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|Common
|Common
|-
|-
|Boxwood
|Bluebark
|Dense
|Dense
|Common
|Common
|-
|Boxwood
|Flexible
|Less Common
|Found in jungles
|-
|-
|Catalpa
|Catalpa
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|Chestnut
|Chestnut
|Dense
|Dense
|Common
|-
|Cocobolo
|Exotic
|Less Common
|Less Common
|Mainland jungles
|-
|-
|Cottonwood
|Cottonwood
|Soft
|Soft
|Common
|Common
|-
|Cypress
|Resinous
|Less Common
|-
|-
|Darkwood
|Darkwood
|Rigid
|Exotic
|Common
|Common
|-
|-
|Driftwood
|Driftwood
|Warped
|Warped
|Common
|Found on beaches
|-
|Elderberry
|Flexible
|Common
|Common
|-
|-
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|Flexible
|Flexible
|Common
|Common
|-
|Eucalyptus
|Bitter
|Common
|Suboria
|-
|Fir
|Resinous
|Common
|Hills
|-
|Graoch
|Demonic
|Less Common
|
|-
|Guayacan
|Exotic
|Common
|Swamps
|-
|-
|Hawthorn
|Hawthorn
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|Flexible
|Flexible
|Common
|Common
|-
|Holly
|Bitter
|Less Common
|Hill terrain (e.g., Ash Mountain Foothills)
|-
|-
|Hornbeam
|Hornbeam
|Dense
|Dense
|Less Common
|Less Common
|-
|Ironwood
|Dense
|Less Common
|-
|Juniper
|Resinous
|Common
|-
|Kauri
|Resinous
|Common
|
|-
|Kingwood
|Exotic
|Common
|Mainland jungles
|-
|-
|Lacewood
|Lacewood
|Soft
|Soft
|Less Common
|-
|Lancewood
|Dense
|Less Common
|Less Common
|-
|-
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|Soft
|Soft
|Common
|Common
|-
|Madrone
|Dense
|Less Common
|Mainland jungles
|-
|-
|Maple
|Maple
|Soft
|Soft
|Common
|-
|Mahogany
|Exotic
|Common
|Common
|-
|-
|Mulberry
|Mulberry
|Flexible
|Flexible
|Common
|-
|Myrtlewood
|Aromatic
|Common
|Common
|-
|-
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|Dense
|Dense
|Common
|Common
|-
|Osage
|Flexible
|Less Common
|-
|Ovangkol
|Exotic
|Less Common
|Jungles
|-
|-
|Peach
|Peach
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|Resinous
|Resinous
|Common
|Common
|-
|Pink Ivory
|Exotic
|Less Common
|-
|-
|Poplar
|Poplar
|Flexible
|Flexible
|Common
|Common
|-
|Purpleheart
|Exotic
|Less Common
|-
|-
|Rotten
|Rotten
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|Flexible
|Flexible
|Common
|Common
|-
|Sapeli
|Exotic
|Common
|Mainland jungles
|-
|-
|Sassafrass
|Sassafrass
|Aromatic
|Aromatic
|Less Common
|Less Common
|-
|Satinwood
|Exotic
|Common
|-
|-
|Sumac
|Sumac
|Flexible
|Flexible
|Common
|-
|Sweetgum
|Aromatic
|Common
|Common
|-
|-
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|Soft
|Soft
|Common
|Common
|-
|Thyine
|Resinous
|Less Common
|Items will be GOOD flagged
|-
|Torchwood
|Resinous
|Less Common
|Unique to Kordan, ideal for handles
|-
|-
|Tulipwood
|Tulipwood
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|Soft
|Soft
|Less Common
|Less Common
|-
|Walnut
|Dense
|Less Common
|-
|Wenge
|Exotic
|Common
|Mainland jungles
|-
|-
|Willow
|Willow
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|Rotten
|Rotten
|Less Common
|Less Common
|-
|Yellowheart
|Exotic
|Common
|Mainland jungles
|-
|Yew
|Flexible
|Less Common
|Suboria
|-
|Zebrawood
|Exotic
|Less Common
|Mainland jungles
|}
=== Notable Craftable Items ===
This is not a complete list of all craftable items. Rather it is a list of items which have special innate attributes or otherwise especially useful. Innate attributes appear on the item in addition to the affinity-specific stats outlined above
{| class="wikitable"
|-
!|Item
!|Slot
!|Innate Properties
|-
|'''Clogs'''
|Feet
| +Damroll
|-
|&nbsp;||colspan=2|Especially useful as a thief item when made from Flexible wood
|-
|'''Fork'''
|Held
| +Hitroll
|-
|&nbsp;||colspan=2|Hitroll is always useful for warriors and thieves. This is a more offensive offhand compared to a shield
|-
|'''Longbow'''
|Two-Wield
|
|-
|&nbsp;||colspan=2|Two handed version of the bow allowing for higher stats. Should be made with Flexible wood to maximize hitroll
|}
|}


[[Category:Crafting]]
[[Category:Crafting]]

Latest revision as of 04:10, 15 April 2023

Wood is a raw material used to make things such as wood woads, quarterstaffs, cudgels, spellstaffs and totems. It can be collected by typing gather wood. Adding the suffix staff searches for pieces of wood suitable to make spellstaffs e.g. gather wood staff.

You gather up a wooden branch.
A wooden branch looks like it would make a good spellstaff.
You receive 60 experience.

As a Material type

Wood is also a material type of some items. It is the first type of material that a druid learns to carve on and can be searched for in containers, donation rooms, storage lockers and shops by adding the search switch -material wood.

As a raw material

Examples of objects collected using the gather wood command. Note: raw wood is temporary and will timeout.

Item: 'branch wood firewood'  
Weight: 3  Size: 5'10"
Type: OTHER   Composition: WOOD
Object is: 
Estimated cost: 3  
This item is in almost new condition.
A wooden branch looks like it would make a good spellstaff.


Making fires

Wood can also be used to make fires using the firestarting starting skill.

  1. start the fire: start fire wood
  2. Add fuel to fire to keep in burning: put wood campfire

It is important not to add too much fuel to the fire too quickly or it won't catch light. Starting a fire can be used to access the area A burned out forest.

Woodcrafting

Subskills

Bowcraft and Fletching require the Woodcrafting skill and have some special strategies to consider when crafting.

Identifying Wood

Different types of wood suit woodcrafted items differently. You can see what the affinity of a type of wood is with the wood check command. The output will look something like:

>wood check bran<
-------------------------------------------------------------------------
A sassafras branch can be crafted into...
a club
a walking cane
a quarterstaff
a blowgun
a handle
a fishing pole

It is aromatic. Its fragrance will help relax the mind.
FYI, sassafras is a less common variety of wood and is highly sought after.

Note the last two lines.

Rarity

Less common varieties of wood, denoted by the following line in wood check have a higher chance to have increased quality compared to their common counterparts of the same affinity.

FYI, sassafras is a less common variety of wood and is highly sought after.

Affinities

Different species of wood have affinities to different stats when crafted.

Aromatic
Check: It is aromatic. Its fragrance will help relax the mind.
Effect: Items crafted with Aromatic wood will have MANA_REGEN
Bitter
Check: It is bitter and astringent. Its fragrance will help sharpen perception.
Effect: Items crafted with Bitter wood have WIS, MANA_REGEN, and CAST_ABILITY
Dense
Check: It is dense and heavy. It will be good for crafting shields and melee weapons.
Effect: Weapons, grips, handles, and hafts crafted with Dense wood will have higher damage and hitroll. Shields crafted will have higher AC
Flexible
Check: It is flexible. It will be good for crafting bows and crossbows.
Effect: Ranged weapons created with Flexible wood will have better damage. Favors DEX and MOV_REGEN stats. Fishing poles have higher capacity
Resinous
Check: It is resinous. Its fragrance will help invigorate the body.
Effect: Items crafted with Resinous wood will have HP_REGEN, MOV_REGEN, CON, or STR
Rotten
Check: It is rotten. It will be difficult to work into a finished product, but the final result may be unique and interesting
Effect: Items crafted with Rotten wood will have random secondary stats, has a small chance to roll as a unique.
Note: When Rotten items roll as a true unique the Skill Level and Cast Level bonuses are possible outcomes which makes it the only way to get those attributes on a crafted item without enchanting. However given the compounding probabilities making this extremely rare it's generally more of a novelty than something to farm for.
Soft
Check: It is soft and easily worked. It will be decent for making almost anything
Effect: More likely to succeed in craft. (Might be easier to MASTERCRAFT, needs confirmation)
Exotic
Check: It is very rigid. It would make excellent melee weapons and shields, with exotic properties.
Effect: Weapons, grips, handles, and hafts crafted with Exotic wood will have higher damage and damroll. Shields crafted will have higher AC. Random secondary stats
Sweet
Check: It is sweet-smelling. Its fragrance will help focus the mind.
Effect: Items crafted with Sweet wood will have INT and WIS
Warped
Check: It has been warped and polished by exposure to water.
Effect: Items crafted with Warped wood will have WIS and AGE
Demonic
Check: There is a subtle aura around this wood that makes you feel uneasy
Effect: Items crafted with Demonic wood will be EVIL flagged and have random stats

Species

Species Affinity Rarity Notes
Acacia Bitter Common Found in jungles
Alder Dense Common
Apple Sweet Common
Apricot Sweet Less Common
Ash Flexible Common
Aspen Soft Common
Blackheart Demonic Less Common
Blackthorn Exotic Less Common
Bloodwood Exotic Less Common Found in jungles
Birch Dense Common
Bluebark Dense Common
Boxwood Flexible Less Common Found in jungles
Catalpa Soft Common
Cedar Resinous Less Common
Chestnut Dense Common
Cocobolo Exotic Less Common Mainland jungles
Cottonwood Soft Common
Cypress Resinous Less Common
Darkwood Exotic Common
Driftwood Warped Common Found on beaches
Elderberry Flexible Common
Elm Flexible Common
Eucalyptus Bitter Common Suboria
Fir Resinous Common Hills
Graoch Demonic Less Common
Guayacan Exotic Common Swamps
Hawthorn Dense Common
Hemlock Resinous Less Common
Hickory Flexible Common
Holly Bitter Less Common Hill terrain (e.g., Ash Mountain Foothills)
Hornbeam Dense Less Common
Ironwood Dense Less Common
Juniper Resinous Common
Kauri Resinous Common
Kingwood Exotic Common Mainland jungles
Lacewood Soft Less Common
Lancewood Dense Less Common
Larch Resinous Common
Laurel Aromatic Common
Linden Soft Common
Locust Soft Common
Madrone Dense Less Common Mainland jungles
Maple Soft Common
Mahogany Exotic Common
Mulberry Flexible Common
Myrtlewood Aromatic Common
Oak Dense Common
Osage Flexible Less Common
Ovangkol Exotic Less Common Jungles
Peach Sweet Common
Pear Sweet Common
Pine Resinous Common
Pink Ivory Exotic Less Common
Poplar Flexible Common
Purpleheart Exotic Less Common
Rotten Rotten Common
Rowan Flexible Common
Sapeli Exotic Common Mainland jungles
Sassafrass Aromatic Less Common
Satinwood Exotic Common
Sumac Flexible Common
Sweetgum Aromatic Common
Sycamore Soft Common
Thyine Resinous Less Common Items will be GOOD flagged
Torchwood Resinous Less Common Unique to Kordan, ideal for handles
Tulipwood Dense Common
Wahoo Soft Less Common
Walnut Dense Less Common
Wenge Exotic Common Mainland jungles
Willow Flexible Common
Worm-eaten Rotten Less Common
Yellowheart Exotic Common Mainland jungles
Yew Flexible Less Common Suboria
Zebrawood Exotic Less Common Mainland jungles

Notable Craftable Items

This is not a complete list of all craftable items. Rather it is a list of items which have special innate attributes or otherwise especially useful. Innate attributes appear on the item in addition to the affinity-specific stats outlined above

Item Slot Innate Properties
Clogs Feet +Damroll
  Especially useful as a thief item when made from Flexible wood
Fork Held +Hitroll
  Hitroll is always useful for warriors and thieves. This is a more offensive offhand compared to a shield
Longbow Two-Wield
  Two handed version of the bow allowing for higher stats. Should be made with Flexible wood to maximize hitroll