Difference between revisions of "Warrior"
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minimal spellcasting ability is a pretty good combination. | minimal spellcasting ability is a pretty good combination. | ||
== | ==Specialty== | ||
; '''Weapon Mastery''' | |||
: Archetypal skill: [[Riposte]] | |||
; '''Warcries''' | |||
: Archetypal skills: [[Roar]], [[Cry of Victory]] | |||
; '''Power Attacks''' | |||
: Archetypal skill: [[Leap]] | |||
; '''Group Tactics''' | |||
: Archetypal skills: [[Tanking]], [[Retreat]] | |||
; '''Battle Fury''' | |||
: Archetypal skill: [[Berserk]] | |||
[http://alteraeon.com:8080/spells/warrior Full Skill List] | |||
==Core stats== | ==Core stats== | ||
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* Secondary: [[Dexterity]] / [[Constitution]] - Constitution determines your HP, Dexterity makes it easier to dodge, parry, and shield block as well as having a small effect on almost all warrior skills | * Secondary: [[Dexterity]] / [[Constitution]] - Constitution determines your HP, Dexterity makes it easier to dodge, parry, and shield block as well as having a small effect on almost all warrior skills | ||
== | ==Secondary Stats== | ||
Warriors can have two extremely different playstyles: The hitter focuses almost exclusively on damage; The tank, conversely, focuses almost entirely on defense. Solo warriors will generally prefer to use a hitter playstyle rather than a middle ground between the two as there's no better way to take less damage while solo than taking the enemy out of the equation as quickly as possible. | |||
=== Hitters === | |||
; [[Hitroll]] - Your ability to strike through your target's armor | |||
: Warrior abilities, unlike those of Thieves, do not ignore armor and you'll need hitroll to effectively deliver the hurt | |||
; [[Damroll]] - Directly increases weapon and melee skill damage | |||
; [[Skill level]] - Increases your effect level when executing skills | |||
=== Tanks === | |||
; [[Armor class]] or AC - The higher this is the harder you are to hit | |||
: A tank's main job is to draw the attention of enemies and stay alive as long as possible while letting your party deal the damage | |||
; [[Parry]]/[[Dodge]] - Skill bonuses to these abilities are extremely useful to tanks | |||
; [[Saving throw|Saving throws]] - When facing an enemy with elemental or magic attacks having the appropriate defenses is critical | |||
== Overview == | |||
[ | See [[Warrior/Guide]] for a more in-depth guide into being a Warrior | ||
== | ==Other Guides== | ||
* [http://www.alteraeon.com/articles/creating_an_effective_tank_1.html Tanking Guide] | * [http://www.alteraeon.com/articles/creating_an_effective_tank_1.html Tanking Guide] | ||
* [http://www.alteraeon.com/articles/the_cry_of_battle.html Battle Cries] | * [http://www.alteraeon.com/articles/the_cry_of_battle.html Battle Cries] |
Revision as of 08:09, 11 March 2021
Warrior classes have excellent hitpoints and poor mana. They are practiced with weapons, and have the strongest parry of all classes.
A warrior is basically trained to kill stuff. Almost all warrior skills are oriented towards killing an enemy. If you are a newbie, a warrior with minimal spellcasting ability is a pretty good combination.
Specialty
- Weapon Mastery
- Archetypal skill: Riposte
- Warcries
- Archetypal skills: Roar, Cry of Victory
- Power Attacks
- Archetypal skill: Leap
- Group Tactics
- Archetypal skills: Tanking, Retreat
- Battle Fury
- Archetypal skill: Berserk
Core stats
Warriors rely on a high constitution and strength, with dexterity thrown in for good measure. Constitution gives them the high hitpoints needed in battle, while strength and dexterity are needed to master various skills.
- Primary: Strength - Required to wield almost all weapons, increases physical damage done
- Secondary: Dexterity / Constitution - Constitution determines your HP, Dexterity makes it easier to dodge, parry, and shield block as well as having a small effect on almost all warrior skills
Secondary Stats
Warriors can have two extremely different playstyles: The hitter focuses almost exclusively on damage; The tank, conversely, focuses almost entirely on defense. Solo warriors will generally prefer to use a hitter playstyle rather than a middle ground between the two as there's no better way to take less damage while solo than taking the enemy out of the equation as quickly as possible.
Hitters
- Hitroll - Your ability to strike through your target's armor
- Warrior abilities, unlike those of Thieves, do not ignore armor and you'll need hitroll to effectively deliver the hurt
- Damroll - Directly increases weapon and melee skill damage
- Skill level - Increases your effect level when executing skills
Tanks
- Armor class or AC - The higher this is the harder you are to hit
- A tank's main job is to draw the attention of enemies and stay alive as long as possible while letting your party deal the damage
- Parry/Dodge - Skill bonuses to these abilities are extremely useful to tanks
- Saving throws - When facing an enemy with elemental or magic attacks having the appropriate defenses is critical
Overview
See Warrior/Guide for a more in-depth guide into being a Warrior