Difference between revisions of "The Refugee Camp"
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The | This is one of the first areas you encounter upon entering the world of | ||
Alter Aeon. The encampment is made up of what is left of a much larger | |||
party, whose town was destroyed by a band of nasty little imps that even | |||
continue to hound them to this day. The encampment is made up of several | |||
people, there is Whelan the leader and that has a few quests, the blacksmith | |||
Lojban has many items for sale, Sonja and a young acolyte that can convert | |||
you to the ways of Dentin or cast a few spells on you for a small donation. | |||
There are also two teachers, Kamrah the Huntress this teacher can train you | |||
in any of the fighting skills and Stiboli the Spellcaster who can teach you | |||
any spells in the caster classes. | |||
{{Area | {{Area | ||
| | |area_id=5000 | ||
| | |area_name=The Refugee Camp | ||
|realm=The Island of Sloe | |realm=The Island of Sloe | ||
|creators|[[dentin]] [[draak]] | |||
|level=1 | |level=1 | ||
|eps=0 | |eps=0 | ||
Line 15: | Line 26: | ||
|terrain=town | |terrain=town | ||
|mob_types=human | |mob_types=human | ||
|mobs= | |mobs= | ||
Line 40: | Line 52: | ||
* [[Stiboli]] teaches [[forest navigation]], [[monster lore]] | * [[Stiboli]] teaches [[forest navigation]], [[monster lore]] | ||
===Warrior=== | |||
* [[Kamrah]] | * [[Kamrah]] | ||
===Thief=== | |||
* [[Kamrah]] | * [[Kamrah]] | ||
===Mage=== | |||
* [[Stiboli]] | * [[Stiboli]] | ||
===Cleric=== | |||
* [[Stiboli]] | * [[Stiboli]] | ||
===Necromancer=== | |||
* [[Stiboli]] | * [[Stiboli]] | ||
| | |dialogue= | ||
An archer says, 'every now and again one of the stupider creatures tries to cross the bridge, but between the wards and my bow they never prove to be a threat. If you decide to venture out, remember that you can probably run faster than they can if you get in trouble. It also helps that they're really stupid, but beware! There's far too many to be able to kill them all.' | |||
| | |||
|quests= | |||
* Brought the sunlight staff back to the encampment. | |||
* Defeated the Carver Shaman in mortal combat! | |||
* Freed the graveyard from the Vampiress | |||
* Brought food for the hibernating bear. | |||
* Found some peppergrass leaves. | |||
}} | }} | ||
Revision as of 10:48, 1 May 2017
This is one of the first areas you encounter upon entering the world of Alter Aeon. The encampment is made up of what is left of a much larger party, whose town was destroyed by a band of nasty little imps that even continue to hound them to this day. The encampment is made up of several people, there is Whelan the leader and that has a few quests, the blacksmith Lojban has many items for sale, Sonja and a young acolyte that can convert you to the ways of Dentin or cast a few spells on you for a small donation. There are also two teachers, Kamrah the Huntress this teacher can train you in any of the fighting skills and Stiboli the Spellcaster who can teach you any spells in the caster classes.
The Refugee Camp | |
---|---|
Realm | The Island of Sloe |
Builder(s) | Unspecified (please fix) |
Level | 1 |
Explorer Points | 0 |
Fame | 0 |
Donation Room | The Garbage Pit |
Terrain | town |
Mob Types | human |
Number of Shops | 2 |
Number of Trainers | 2 |
Number of Questors | 2 |
Inhabitants
Questors
Trainers
General
- Kamrah teaches forest navigation, monster lore
- Stiboli teaches forest navigation, monster lore
Warrior
Thief
Mage
Cleric
Necromancer
Dialogue
An archer says, 'every now and again one of the stupider creatures tries to cross the bridge, but between the wards and my bow they never prove to be a threat. If you decide to venture out, remember that you can probably run faster than they can if you get in trouble. It also helps that they're really stupid, but beware! There's far too many to be able to kill them all.'
Shops
eneral
- Lojban (A makeshift, cluttered shop)sells a white seagull's feather, a leather cap, a small iron pot, a warrior's copper helmet, a soapstone necklace, a razor chain, a black leather strap, some deer hide sleeves, a pair of brown rabbitskin sleeves, a soapstone bracelet, a gold and silver bracelet, a dyed red leather bracer, thorn beast hide gloves, a pair of clam shell gloves, a plain white shirt, a striped pajama shirt, a cheap metal cuirass, a hardened leather apron, a braided leather belt, a pair of striped pajama pants, fisherman's pants, a set of rusty chain shackles (hum), thorn beast hide boots, soft black boots, a pair of scuffed leather boots, a wooden shield, a collection plate, a two-handed club, a cheap warrior's flail, a cheap thief's spear, a small brewing pot, a large bag, a scroll of identify
Spells
- A young acolyte of Dentin (Healers Tent) sells level 12 castings of cure light wounds, cure blindness, remove poison, refresh, infravision, continual light, armor, bless and strength.
Quests
- Brought the sunlight staff back to the encampment.
- Defeated the Carver Shaman in mortal combat!
- Freed the graveyard from the Vampiress
- Brought food for the hibernating bear.
- Found some peppergrass leaves.
Areas nearby
- east: The Grassy Field (short distance) Lvl 2
- east: The Stony Field (far away) Lvl 3
- east: The cave system near Pellam (far away) Lvl 4