Difference between revisions of "Thief"
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* Primary: [[Dexterity]] | * Primary: [[Dexterity]] | ||
* Secondary: [[Strength]] / [[Constitution]] | * Secondary: [[Strength]] / [[Constitution]] | ||
==Starter skills== | |||
As of November 2016, newbie thief characters come with [[dodge]], [[trip]], and [[bloodletting stab]] as starter skills. | |||
==Full Skill/Spell List== | ==Full Skill/Spell List== |
Revision as of 10:52, 25 November 2016
The thief class is all about getting work done quickly and hopefully before they're seen. They are masters of the shadow disciplines, traps, poisons and all manner of dispatching their foes without being seen. Their skills allow them to completely avoid combat while roaming the world, both useful for explorers and critical for getting through higher level areas without the aid of your friends.
Class specialties
- Stealth
- Archetypal skill: Stealthy Movement
- Shadow Disciplines
- Archetypal skills: Shadow Strike, Cloak of Darkness
- Surprise Attacks
- Archetypal skills: Dirt Throwing, Backstab
- Poisoning
- Archetypal skills: Poison Weapon, Poison Cloud
Core Stats
Almost every thief skill relies on Dexterity in some way. Secondarily Strength is required to wield the weapons thieves use in melee, lastly since thieves are a close combat fighter Constitution is necessary to survive all the hits they'll be taking
- Primary: Dexterity
- Secondary: Strength / Constitution
Starter skills
As of November 2016, newbie thief characters come with dodge, trip, and bloodletting stab as starter skills.