Difference between revisions of "Waypoint"
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'''waypoints''' are used to move quickly between locations and as a back point for when a player recalls or dies. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. | '''waypoints''' (abbreviated wps) are used to move quickly between locations and as a back point for when a player recalls or dies. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. | ||
==Syntax== | |||
To bring up a list of waypoints with associated numbers type {{icode|way}} when recalled. To travel to between waypoints either type {{icode|way <number>} or {{icode|way <name>} note the name can be abbreviated i.e. {{icode|way elb}}for The city square of Elborat. Identification numbers can be reordered by typing {{icode|way reorder <number> <number>}}. Waypoints can be removed by typing {{icode|waypoint remove <number>}} | |||
==fixed waypoints== | ==fixed waypoints== | ||
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{{Icode|Where waypoint}} can be typed in a well known area to find out if it has a waypoint. | {{Icode|Where waypoint}} can be typed in a well known area to find out if it has a waypoint. | ||
===list of waypoints=== | ===list of waypoints=== | ||
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list is likely to out of data as new waypoints are added or removed. | |||
{| class="zebra wikitable " | {| class="zebra wikitable " | ||
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High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint as it's name suggests the waypoint must be on land and cannot be at sea or in the air, it also can not be created in a nosum area. Care should be taken when choosing a location as unlike most fixed waypoint which tend to be in safe non-aggro these can be created in aggro rooms. When the waypoint recedes in the room the message "A sense of loss fills the area as the powerful presence recedes" is shown. | High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint as it's name suggests the waypoint must be on land and cannot be at sea or in the air, it also can not be created in a nosum area. Care should be taken when choosing a location as unlike most fixed waypoint which tend to be in safe non-aggro these can be created in aggro rooms. When the waypoint recedes in the room the message "A sense of loss fills the area as the powerful presence recedes" is shown. | ||
[[Category: | ==Notes== | ||
* Personal and clan storage lockers can be accessed while recalled at a permanent waypoint but this will not work at a temporary waypoint. | |||
* While at a permanent waypoint characters will not get better ats when using spells or skills. | |||
[[Category:Waypoint]] | |||
[[Category:Travel]] | |||
[[Category:Cleric]] |
Revision as of 15:39, 30 March 2016
waypoints (abbreviated wps) are used to move quickly between locations and as a back point for when a player recalls or dies. The current waypoint is always the one which the player last prayed at or moved to from another waypoint.
Syntax
To bring up a list of waypoints with associated numbers type way when recalled. To travel to between waypoints either type {{icode|way <number>} or {{icode|way <name>} note the name can be abbreviated i.e. way elbfor The city square of Elborat. Identification numbers can be reordered by typing way reorder <number> <number>. Waypoints can be removed by typing waypoint remove <number>
fixed waypoints
There are several fixed waypoints in the game that have been sanctified by a god, key locations like many major towns and cities will have a waypoint for players to use.
Where waypoint can be typed in a well known area to find out if it has a waypoint.
list of waypoints
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list is likely to out of data as new waypoints are added or removed.
ID | Room Name | Area Name | Note |
---|---|---|---|
1 | the unholy temple of dentin | The City of Ralnoth | |
2 | the cathedral in the temple of dentin | The City of Ralnoth | |
3 | a tranquil shrine | Light Forest East | defunct |
4 | a star-shaped court-yard before the temple | Light Forest East | defunct |
5 | inner sanctum of heart | Temple of Heart | defunct |
6 | the temple of cygnii | defunct | |
7 | recall | ||
8 | a small sheltered clearing in the woods | defunct | |
9 | the inside of a small cabin | defunct | |
10 | a small campfire in the woods | ||
11 | a small shrine to vember | ||
12 | atop a small knoll | ||
13 | inside a small deserted chapel | Great Southern Road | |
14 | a shrine to dentin | the province of Cornia | |
15 | on the steps of aomizu temple | oriental city of Daigaku-Tatami | |
16 | the temple of zin | the town of Zin | |
17 | the porch of the house of draak | ||
18 | overlooking a small lake high in the Ash mountains | The Ash mountains | |
19 | before five ancient statues | The Ash mountains | |
20 | glade of spirits | ||
21 | warming before the hearth | ||
22 | a small meditation room | Northern continent | |
23 | the temple to morpheus | ||
24 | city of airam, town square | ||
25 | room of paddedness and pillows | defunct | |
26 | a highly unusual waypoint | Redferne's Floating Palace | |
27 | the accepted chapel of denting in naphtali | ||
28 | the indira shrine | ||
29 | the new thalos temple waypoint | ||
30 | shrine of the vemarken faithful | ||
31 | a heavily warded waypoint | ||
32 | a large waypoint in a stony field | ||
33 | the pellam town waypoint | ||
34 | a secluded hermitage | ||
35 | the pellam cemetery | ||
36 | a waypoint on the edge of the blue marshes | ||
37 | reception room | ||
38 | inside long log building | ||
39 | a lovely hideous temple | ||
40 | the blood priestess chamber | ||
41 | the temple of stillness in gad landing | the City of Gad's Landing | |
42 | the vine covered temple | ||
43 | la lglesia del cambio | ||
44 | a small alley behind two shops | ||
45 | a small church | ||
46 | the temple of shift | defunct | |
47 | the dragon tooth waypoint | ||
48 | the fire tower, third floor | ||
49 | mooncalf's room | ||
50 | in a small, enclosed clearing | ||
51 | a small shrine | ||
52 | somewhere in the bazaar | defunct | |
53 | high-temple to grolantor | defunct | |
54 | the temple waypoint | ||
55 | the temple of the summer sun | ||
56 | the wellinghall waypoint | ||
57 | walking through grassy fields | defunct | |
58 | the city square of elborat | ||
59 | the blessed garden of the amagawa spirit | ||
60 | in a protected glade | defunct | |
61 | the center of vandar | ||
62 | before a massive oak |
temporary waypoints
High level clerics can use the hallowed ground spell to create a temporary waypoint as it's name suggests the waypoint must be on land and cannot be at sea or in the air, it also can not be created in a nosum area. Care should be taken when choosing a location as unlike most fixed waypoint which tend to be in safe non-aggro these can be created in aggro rooms. When the waypoint recedes in the room the message "A sense of loss fills the area as the powerful presence recedes" is shown.
Notes
- Personal and clan storage lockers can be accessed while recalled at a permanent waypoint but this will not work at a temporary waypoint.
- While at a permanent waypoint characters will not get better ats when using spells or skills.