Difference between revisions of "Backstab"
From Alter Aeon Wiki
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Note that backstab is not totally effective on many creatures. Skeletal | Note that backstab is not totally effective on many creatures. Skeletal | ||
creatures are nearly immune, while creatures that are injured are generally | creatures are nearly immune, while creatures that are injured (HP at 30% to 90%) are generally | ||
much more aware and harder to sneak up on. | much more aware and harder to sneak up on. Creatures who hav 0-29% hp, or 91-100% hp, are far more likely to be successfully stabbed. In PK, injured targets (30-90% HP) have about a 50% chance of being backstabbed as compared to a far lower (About 6%) for mobs. | ||
Dexterity will help you to make your backstab more often, and low dexterity | ==Things that affect stabs== | ||
can hinder your backstab considerably. | *[[Dexterity]]: High dexterity will help you to make your backstab land more often, and low dexterity can hinder your backstab considerably. | ||
*Thief skill level: Thief skill level increases the base damage of your backstab. | |||
*Damroll: [[damroll]] ups the higher end of the damage of a successful stab. | |||
*Weapon speed: a weapon with a faster speed will recover from backstabbing far more quickly than a slower one. This is very important as backstab lag causes a player to take a lot of damage. | |||
*Hiding: Hiding will slightly increase backstab damage, though be aware that you will instantly be revealed once the stab is initiated. | |||
== | ==Articles== | ||
* | *[http://www.alteraeon.com/articles/backstabbing-1.html Detailed guide to backstabbing] | ||
[[Category:Skill]] | [[Category:Skill]] | ||
[[Category:Thief]] | [[Category:Thief]] | ||
[[category:Thief Fighting Skillgroup]] | [[category:Thief Fighting Skillgroup]] |
Revision as of 23:10, 27 October 2013
Skill | |||
---|---|---|---|
Class | Thief | ||
Level | 8 | ||
Prerequisites | |||
Bloodletting Stab |
- Syntax
- bstab <target> OR backstab <target>
Backstab is a thief skill where you sneak up on your opponent and stab them in the back with a dagger or other piercing weapon. After backstabbing, the attacker is lagged for a short time.
Note that backstab is not totally effective on many creatures. Skeletal creatures are nearly immune, while creatures that are injured (HP at 30% to 90%) are generally much more aware and harder to sneak up on. Creatures who hav 0-29% hp, or 91-100% hp, are far more likely to be successfully stabbed. In PK, injured targets (30-90% HP) have about a 50% chance of being backstabbed as compared to a far lower (About 6%) for mobs.
Things that affect stabs
- Dexterity: High dexterity will help you to make your backstab land more often, and low dexterity can hinder your backstab considerably.
- Thief skill level: Thief skill level increases the base damage of your backstab.
- Damroll: damroll ups the higher end of the damage of a successful stab.
- Weapon speed: a weapon with a faster speed will recover from backstabbing far more quickly than a slower one. This is very important as backstab lag causes a player to take a lot of damage.
- Hiding: Hiding will slightly increase backstab damage, though be aware that you will instantly be revealed once the stab is initiated.