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  • == Mobs ==
    242 bytes (31 words) - 20:52, 14 January 2022
  • ...le conditions, typically it is used to balance combat strength and prevent mobs overwhelming players through sheer numbers. Crowd control is sometimes over * to reduce the risk of been killed by swarms of mobs
    1 KB (215 words) - 15:24, 24 March 2016
  • ==Aggressive Mobs== ...s is as opposed to a passive mob which will only attack if attacked first. Mobs can have different levels of aggression, which determine how quickly (or if
    2 KB (365 words) - 10:50, 4 September 2013
  • == Notable Mobs ==
    460 bytes (71 words) - 00:11, 23 January 2022
  • ==Races and types of mobs that this skill can inform you about:==
    644 bytes (93 words) - 07:07, 10 July 2017
  • [[Category:Mobs on the Island of Archais]] [[Category:Fame mobs]]
    383 bytes (58 words) - 20:46, 14 January 2022
  • ==mobs== ...hat the xp will stay high. Older areas suffer from the fact that all their mobs are on the same uuid, causing them to be thwacked quickly.
    2 KB (340 words) - 13:01, 12 August 2013
  • * Go invisible believing that it will protect them from all mobs. ...y mob when they are getting better xp from fast killing less than full cap mobs.
    993 bytes (172 words) - 19:39, 15 December 2015
  • ...then the overall xp gained can be less than fast killing a lot of half cap mobs. ==Fame mobs==
    2 KB (456 words) - 13:12, 19 April 2016
  • ...term '''repop''' (short for repopulate) refers to when objects, areas, or mobs reset or respawn. ...group has left the area. While the player or group stays in the area the mobs, keys etc will never repopulate.
    567 bytes (94 words) - 23:12, 24 January 2013
  • ...e more HP than players of comparable levels. Code has been put in to allow mobs that have a million HP but this is more for the builder's amusement then an
    858 bytes (136 words) - 10:44, 4 September 2013
  • ...hought to be a room safe to [[sleep]] and [[regen]] in free from attack by mobs. Most permanent [[waypoint]]s are considered safe rooms. The druid skill
    263 bytes (43 words) - 13:00, 21 April 2014
  • * Can only be used on mobs that are not targeting you.
    369 bytes (57 words) - 06:51, 10 July 2017
  • |mobs=* [[kobold (The Kobold camp)]] ...May be found on the ground, in containers, or otherwise not dropped by the mobs in the area
    1 KB (176 words) - 10:06, 20 May 2017
  • ...uickly throw on at least 50% of each save. There are a few super powerful mobs on the game, where it becomes neccessary to wear closer to 90% saves.
    1 KB (195 words) - 18:04, 31 December 2015
  • ...alive. A tank can only rescue one person at a time, and if a multitude of mobs are massacring members, additional tanks can rescue them faster.
    2 KB (248 words) - 21:50, 13 November 2013
  • ...lated mobs and tended to run entire areas instead of running just the boss mobs.
    1 KB (227 words) - 06:48, 29 May 2017
  • ...ted, reducing the experience they give, to encourage players to find other mobs and/or rotate areas. If the game were perfectly balanced, this thwacker wo (Trivia point: this thwacker also handles double exp mobs
    6 KB (1,046 words) - 08:48, 13 April 2016
  • ...any additional keywords specified are ignored. Farsee is more useful when mobs have unique names, when dealing with common names such as dwarf, guard, sol
    2 KB (262 words) - 17:21, 19 April 2016
  • ...part of the [[Halloween havoc 2014]] event. It allows players to possess mobs in a pk arena and battle each other. One of the main differences to regula ...the player's server aliases (although not create or edit them). Possessed mobs were setup to listen on the channels the player was connected to.
    2 KB (387 words) - 12:23, 22 April 2016

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