- damroll +2
- Warrior Skill Level +1
- Strength +1
Maze of the black minotaur
| Maze of the black minotaur | |
|---|---|
| (Instance) | |
| Realm | The Island of Kordan |
| Builder(s) | morpheus Jahmeir |
| Level | 17 |
This is a level 17 maze located somewhere below the Kordwood on the Island of Kordan. It is full of many surprises and several different quests.
Tips
- While the area is called a maze it is linear (unlike, say, the road to The Lost Outpost) and there are no hidden rooms. You may have to double back but as long as you keep moving downward you will find Branksan
- Some mobs in the area will poison you, the mushrooms found littered in various rooms are remove poison potions
- Hidden basilisks will backstab you! High charisma or sense life will save your back
Rewards
After killing Branksan the black minotaur there are two unlocked chests in the next room which contain the following items:
- Druid Cast Level +1
- Mana Regen +2.0
- age +5
- Thief Skill Level +1
- damroll +1
- Dexterity +1
- Movement +5
- Necro Cast Level +1
- Mana Regen +1.5
- Mana +5
- Cleric Cast Level +1
- Wisdom +1
- Charisma +1
- Mana +3
- damroll +5
- Dexterity +1
- Thief Skill Level +1
- Movement +10
- Item has level 18 spells of:
sanctuary
slow poison
ice shield
fire shield
ground
- Mage Cast Level +1
- Intelligence +1
- age +7
Branksan also wields a very powerful axe
- damroll +5
- hitroll +5
- Warrior Skill Level +2
- Fire Save +15%
- Absorb Ice +1
Main Quest Walkthrough
The following is a spoiler for one of the most interesting areas on the island. It recommended as a last resort if you get irrecoverably lost. In such a case you should leave the area and let the timer on instance show expire for the area so you can start from the top. This walkthrough will only cover beelining to the minotaur to complete the quest, there are a handful of ancillary quests that can be completed by fully exploring the area but are not required to continue the main quest.
- After taking to the pixie or simply walking down into the maze you will be in a circular chamber with a sign and a lantern.
- Pick up the lantern to begin, this will open all of the exits.
- Follow the path west and kill the griffin, this will open the way down to the next level.
- Go down and follow the path east to the manticore and kill it, this will again open a path down.
- Going down from the manticore will take you to a similar room to the start with all exits blocked off, turn torch to open the north exit.
- Follow this path north and around to the chimera, slaying the chimera will open the path east and back to the starting room where the east exit will now be open.
- Go east and then east again through the now-open exit you will be at a north/south fork, follow the north fork slaying the griffin and continuing to the manticore.
- Kill the manticore at which point the ghost of Albacus will apear, talk to them to trigger the next section of the quest.
- In the same room search until you uncover an old leather pack, inside which you'll find a wedding band which is the target for first part of this quest series.
- Backtrack to the center (room titled "A four way intersection in the maze") and the south exit will now be open
- Go south and you will be at a southwest/southeast fork
- Follow the southwest path to the hydra
- Slay the hydra to open up the path down
- Follow the path down and north slaying the ettin and the hydra
- After slaying the hydra the next room north will contain the minotaur so prepare any defensive spells here before continuing as it hits extremely hard
- Slay the minotaur to trigger the next part of the secondary quest
- Go north into the treasure chamber and avail yourself of the loot. Taking any of the items will complete this secondary quest
- After looting the chests recall back to Naphtali and give the wedding band to the captain of the Naphtali guard (directly south of the Naphtali waypoint)