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  • [[Category: Equipment for weapons]]
    334 bytes (42 words) - 18:55, 24 February 2021
  • [[Category: Equipment on the Island of Sloe]] [[Category: Equipment for weapons]]
    502 bytes (65 words) - 19:05, 24 February 2021
  • While a Warrior is a slab of health points, heavy weapons, and high armor class allowing them to win the war of attrition, a Thief is What Thieves lacks in mettle they more than make up for in guile. Thieves have a mountain of skills that provide utility outside of
    3 KB (424 words) - 23:53, 11 January 2022
  • [[Category: Equipment for weapons]]
    479 bytes (61 words) - 19:01, 24 February 2021
  • ...eapons and armor available. You are a melee warrior using your arsenals of weapons and tactics to lay on the hurt. Warriors' abilities are a combination of ba ...arriors (or if you are in a group) you might switch to a two-handed weapon for more damage.
    3 KB (489 words) - 23:53, 11 January 2022
  • Thief equipment is easy to spot as it frequently (though not necessarily) has Damroll, Dext == Backstab Weapons ==
    5 KB (752 words) - 04:26, 26 April 2023
  • ...mage however if the level 25 mage were to wear 6 pieces of mage cast level equipment than they would be casting at the higher cast level of 31. ...up leaders will expect most casters to have close to a full cast level set for purposes such as blasting, healing and creating minions.
    2 KB (348 words) - 01:37, 22 February 2021
  • ...e limited to 1 skill level boost per item with the exception of two-handed weapons/shields which can have a max of 2. Which is your current skill level including any bonuses from equipment or spell affects added.
    866 bytes (141 words) - 20:12, 22 February 2021
  • ...sland of Kordan. It is officially an earldom, ruled by the Montebac family for several generations. The town boasts an impressive array of shops, includin * [http://alteraeon.com:8080/shops/53409 Ironbeard's Tanning] - sells leather weapons and a couple of other curious items.
    4 KB (551 words) - 16:06, 13 August 2019
  • For example, 0 hitroll against 0 armor has a base effectiveness of 0, and 10 hi ...tiveness value determines how much of your damage is absorbed by the armor for each hit:
    2 KB (319 words) - 01:13, 11 March 2021
  • ...ches''' are used to narrow down and search for specific types of items and equipment, ...ly able to be worn. This factors in strength requirements for shields and weapons.
    5 KB (713 words) - 19:40, 11 January 2022
  • ...d with equipment and weapons. The ATTACKS effect that sometimes appears on equipment directly increases your attacks stat. If you have a base attacks stat of 20 For example, if your multiple attacks skill is untrained (20) and you are using
    2 KB (282 words) - 22:33, 23 April 2014
  • ...n [[gold]] (slots/merchant) while the third can be used to randomly change equipment stats. To view the current games available type {{Icode|gamble}} ...ore symbols for a prize and match all three to reveal a forth hidden wheel for the chance to win the jackpot.
    8 KB (1,228 words) - 15:55, 11 September 2014
  • * Use Trip for extra damage ** Tip: At low levels thief weapons are generally pointed; these are particularly ineffective against skeleton
    10 KB (1,646 words) - 05:51, 18 August 2021
  • ...the least. You can create everything from a humble wooden cup to legendary weapons and armor. Some crafting skills are learnable by any class, others are only These guilds provide access to important skills for your all characters' day-to-day activities.
    6 KB (892 words) - 01:20, 27 August 2022
  • ...d disenchants can be applied to items by using the '''enchant''' commands, for the current list and syntax type {{icode|enchant help}}. * {{icode|enchant <weapon> speed}} - try to enchant a weapon for speed
    8 KB (1,309 words) - 21:06, 4 June 2017
  • For each stat the first number is the current value taking equipment or spell boosts into account, the second is its base trained value. ...us spells and can increas [[Mana]] and [[mana regen]], it is a requirement for [[Mage]], [[Druid]], and [[Necromancer]] to learn and cast spells. It can
    5 KB (763 words) - 02:44, 12 August 2021
  • * a ranged weapons system * a hunting system which made use of the ranged weapons.
    7 KB (1,007 words) - 08:21, 2 November 2017
  • ...ou buy your weightless for the first time, you must choose a default names for it. The list of names can be viewed by typing {{icode|credit buy weightle You can ask [[dentin]] to change the name to something else of your choice for a price of 1000 credits.
    5 KB (767 words) - 17:16, 30 March 2016
  • * plans to add a ranged weapons system * plans for the [[acid]] damage type.
    5 KB (713 words) - 10:22, 3 December 2016

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