User:Spiritsinger
== Headline text ==Northern Contenint: Wizard's tomb
1: Location The wizard's tomb is located roughly, northwest of wastelands. The wastelands are found by following the following directions (from small med waypoint): s,s,s,w,w,w,w,w,w,n,w,n,u,e,n,u,w,n,w,n,n,n,n,w,n,n,n,n,n,e,n,n,n It's kind of long, but not so hard, generally northwestish. Note: The Tomb is in the center of the graveyard. So once you find that, shouldn't be to hard.
2: To Do List
An outline of the most important stuff you *_should/must_* do here: A. Use alchemy to cook yourself up a nice rainbow diamond. B. Learn to transfer yourself between the time and spacial rings. (Use the diamond to go from this world to underworld.) C. [optional] Complete the Sapuku deed. D. Discover the true secret of the tomb and learn of the terrible monster that has been imprisoned in the structure. E. Learn to use the summoning circle. F. [optional] Destroy the forgotten deity and hored its masses of treasure!!!
3:(a): Rainbow Diamond
To build your key between the realm and the underworld simpley go down from the entrence to the area and all north. you'll end yup in an alchemy room. [note: read the papers for some info, although now that you've got this handy dandy guide, you can as easily scrue it and get the same results: a rainbow diamond.] From here get the flask of black liquid from the table and "ues" the following items on it ***in this order***: Purple fvial eyeball jar of emerald dust bone giant blood (red vial) white powder 4: moving about At first glance, this looks like a real small area. But this is not true. Walk to the end of each east/west hallway and take notice of the emerald at each end. To move deeper into the tomb, simply "use" the diamond while standing by one of these gates, as they are refered to as in the notes. To continue to the summoning circle and treasure, do the following: Go to the end of the western-direction hallway and use diamond. north, west, use diamond once more. Here it's kind of interesting. Look in the directions you can not go in, and you will eventually notice a wheel. Type "Turn wheel", and use diamond. east,south, use diamond and move to the farthest east of the hall. Use diamond, north, east, use diamond, get key, use diamond, and back to the western side. Here return to that wheel place (after using the diamond to become corporial once more) and go back west. Now that you have the key, unlock the door and proceed on in. Take the hallway to the down exit and follow it, making sure to grab the stuff from the urns in the *doorless* alcoves. (Just type get all urn.) [note: you will most likely encounter guardians of this place while you walk around. Make sure to kill them and get the glyfs from the ground, as those are needed.] If you look up from the room just before the end of the hallway, you'll notice crystal. What happens with crystal? Return to the top level of the hallway, between the 2 doors. Use diamond because there's an emerald there and return to the same room you saw that crystal. Go up, use diamond, open lever, use diamond, back down. [note: Interesting little joke. Notice the demonous has taken the place of the cahined beast. If you look at her enough, you will die. No questions, no "ifs" you will... die. Of course you will "resist" this spec sometimes.] You'll notice we've got a brand new down exit just by the end of the hall (or beginning, I guess.) Go back up the the first level and use diamond. Return to the end of the hallway where that beast is and wait til you get the message that its chain has snapped. Upon this message, run...
- ___R-U-N!!!!****____
Run to the top of the pit and lightning flash til the beast gets here. It will fall threw the pit, shattering the floor, and allowing a sneak peak into the treasure. This isn't very important though. Go back to spirit form, get back down here and get the black gem on a silver chain. [Note: You will be imediately confronted by a shadow which weakons and casts volneribility upon your flesh and you. Kill this as fast as possible.]
5: How to use the summoning circle.
There are several things you can summon with the summoning circle (located at the center of the bottom section of the hall.) No matter what it is though, it will load a rune of either water, fire, earth or wind upon its death. Here is a list of what you can summon with this thing: (and how to summon it) djinn: yellow dust+earth glyff wind elemental: yellow dust gust of wind: yellow dust, wind glyf marid: crushed crystals, fire glyf water elemental: crushed crystals water weird: water glyff, crushed crystals Dour: dirt, wind glyf earth elemental: grey dirt lump of dirt: grey dirt, earth glyff iffrit: red sand, water glyf fire elemental: red sand fireball: fire glyf, red sand To activate the summoning circle and summon what elemental you wanted to summon you do the following: Drop the rune and material of your own desire wthin the circle(room). Speak the following runes in the following order: an,ra,hex,vas,ni,el,sae,id and wait a bit, it will summon something.
6:Finally, the sapuku deed:
For this unlock the door with the water rune. Go into spirit form, (make sure the door is open), and look on the pedistal. If loaded, there will be a tanto on it. get this and "use" it on yourself. You will die, but you will get the deed. [note: here is a list of all the items on the pedistals: blood red potion (turns you into a wearwolf with 50 str), grey potion (led 40 stone skin), snowglobe (has a chance of trapping you inside) and tanto (for sapuku). When in corporial form, there will be different kinds of scroll, each summoning a different minion to help you in different ways.