Item Affects
This is a list of all affects that can appear on armor, weapons, and items.
Vital Bonuses
These affects modify your maximum hit points, mana, or movement.
Hit Points
Affects: HP by #
Mana
Affects: MANA by #
Movement
Affects: MOVE by #
Regeneration
Hit Point Regeneration
Affects: HP_REGEN by #
Mana Regeneration
Affects: MANA_REGEN by #
Movement Regeneration
Affects: MOVE_REGEN by #
Stat Bonuses
These affect your current statistics such as STR, CON, etc.
Strength
Affects: STR by #
Bonus strength is capped at 5.
Intelligence
Affects: INT by #
Bonus intelligence is capped at 7.
Wisdom
Affects: WIS by #
Bonus wisdom is capped at 7.
Dexterity
Affects: DEX by #
Bonus dexterity is capped at 7.
Constitution
Affects: CON by #
Bonus constitution is capped at 5.
Charisma
Affects: CHR by #
Bonus charisma is capped at 5.
Skill/Spell Bonuses
These affects modify your effective skill/spell level with skills/spells from a certain class. Some skills/spells are not effected however.
Warrior Skill Level
Affects: WARRIOR_SKILL_LEVEL by #
Thief Skill Level
Affects: THIEF_SKILL_LEVEL by #
Mage Spell Level
Affects: MAGE_SPELL_LEVEL by #
Cleric Spell Level
Affects: CLERIC_SPELL_LEVEL by #
Necromancer Spell Level
Affects: NECR_SPELL_LEVEL by #
Other
Hitroll
Affects: HITROLL by #
Damroll
Affects: DAMROLL by #
Attack Speed
Affects: ATTACKS by #
Armor
Affects: ARMOR by #
Note that this affects your armor score directly and it not subject to the ac-apply bonus for certain wear locations. (see 'help ac-apply')
Luck
Affects: LUCK by #
Spells
Some equipment can also give you spells directly when equipped. These appear as follows:
Item affects you as: Spell 'armor'
If you do not know the spell, it will display a description instead:
Item affects you as: You feel more protected.