The City of Gad's Landing

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Revision as of 11:32, 3 August 2013 by Xera (talk | contribs) (help file / mobs section)

Gads landing is usually the first city players will encounter in alter aeon. It is found immediately on entering the third island, The Island of Archais. Gad's Landing is named after the mage Gad Addlebrook, who discovered the island of Archais several centuries ago during in a failed teleport. The portal in the center of Gad's is one of only two ways on or off island, the other been the portal in Dragon's tooth.

The three largest buildings in the city are the Hedgehog's School of Alchemy to the west, The Academy of Arcane Sciences to the north and The Citadel of Healing Arts to the south, the rest of the city largely consists of a series of cottages and businesses.

Mobs

some examples of mobs found in the city.

  • sweeper
  • dwarven mercenary
  • little girl
  • young boy
  • woodcutter
  • merv
  • ranger Raph
  • og

Sweepers roam the city picking up and tiding any items that may have been left on ground.

Fame

There are 3 fame mobs in this area.

Trainers

Trainers for all classes can be found in the city. There are two mage trainers Odice will teach the more advanced mage spells while odi will teach basic mage spells and potions. Directions in brackets taken from the center.

  • Odice the arch mage (8n u s)
  • Alandra the high cleric (8s u n)
  • The Grandmaster Odi (3w 2n w)
  • The old warrior Kirst (2n w)
  • Kidebo the rogue (2w s)
  • Zarek the necromancer (3e s)

Places of interest

Directions in brackets taken from the center.

  • Hedgehog's School of Alchemy (2w n)
  • The Planar Research Guild main offices (2s 2w)
  • The Citadel of Healing Arts (7s)
  • The Academy of Arcane Sciences (7n)
  • The Gad's Landing Donation room (3e n)
  • The Happy Troll bar (ne)

Player shops

There are two player shop avalible for rent here.

Waypoint

  • The Temple of Stillness, south-east of the center of gads.

City aggro

Although the city is not immediately aggro, dwarven mercenaries patrol the city and those caught causing trouble will trigger some mobs in the city to become aggressive towards the player.

Newbies often die here attempting to take on one of the guards not realizing that other mobs will aggro and assist. When trouble makers have been caught the guards will yell various warnings to the rest of the city.

 A dwarven mercenary says, 'A killer named <name> is on the loose, and is armed and dangerous.  Be careful.'
Captain Hammerhead says, '<name> is next on my list of criminals, out of my way!'
Captain Hammerhead says, 'I'm looking for a human named <name>, you haven't seen him, have you?'

Surrounding areas

  • Town of Naphtali (portal)
  • The Viking village (south)
  • Seaside (west)
  • Rogue Settlement (north)
  • Dragon Tooth (east)
  • Redferne's Floating Palace (east & up)
  • Underground chess tournament (down)

Quests

Builders

Related help files