The City of Gad's Landing
Gads landing is usually the first city players will encounter in alter aeon. It is found immediately on entering the third island, The Island of Archais. Gad's Landing is named after the mage Gad Addlebrook, who discovered the island of Archais several centuries ago during in a failed teleport. The portal in the center of Gad's is one of only two ways on or off island, the other been the portal in Dragon's tooth.
The three largest buildings in the city are the Hedgehog's School of Alchemy to the west, The Academy of Arcane Sciences to the north and The Citadel of Healing Arts to the south, the rest of the city largly consists of a series of cottages and businesses.
Example mobs
- sweeper
- dwarven mercenary
- little girl
- young boy
- woodcutter
- merv
- ranger Raph
- og
sweepers roam the city picking up and tiding any items that may have been left on ground.
Fame
There are 3 fame mobs in this area.
Trainers
Trainers for all classes can be found in the city. There are two mage trainers Odice will teach the more advanced mage spells while odi will teach basic mage spells and potions. Directions in brackets taken from the center.
- Odice the arch mage (8n u s)
- Alandra the high cleric (8s u n)
- The Grandmaster Odi (3w 2n w)
- The old warrior Kirst (2n w)
- Kidebo the rogue (2w s)
- Zarek the necromancer (3e s)
Places of interest
Directions in brackets taken from the center.
- Hedgehog's School of Alchemy (2w n)
- The Planar Research Guild main offices (2s 2w)
- The Citadel of Healing Arts (7s)
- The Academy of Arcane Sciences (7n)
- The Gad's Landing Donation room (3e n)
- The Happy Troll bar (ne)
Player shops
There are two player shop avalible for rent here.
Waypoint
- The Temple of Stillness, south-east of the center of gads.
City aggro
Although the city is not immediately aggro, dwarven mercenaries patrol the city and those caught causing trouble will trigger some mobs in the city to become aggressive towards the player.
Newbies often die here attempting to take on one of the guards not realizing that other mobs will aggro and assist. When trouble makers have been caught the guards will yell various warnings to the rest of the city.
A dwarven mercenary says, 'A killer named <name> is on the loose, and is armed and dangerous. Be careful.'
Captain Hammerhead says, '<name> is next on my list of criminals, out of my way!'
Captain Hammerhead says, 'I'm looking for a human named <name>, you haven't seen him, have you?'
Surrounding areas
- Town of Naphtali (portal)
- The Viking village (south)
- Seaside (west)
- Rogue Settlement (north)
- Dragon Tooth (east)
- Redferne's Floating Palace (east & up)
- Underground chess tournament (down)
Quests
- Ambushed some bandits and took back a stolen money sack.
- Cured the old mage of the hiccups!
- Helped the citadel to restock its supply of healing mud.
- Retrieved some shavings for the Grandmaster Odi from the outer planar ice world.
- Collected data from the nomagic biolab
- Collected data from the Heavyside Layer
- Collected data from the elemental plane of earth
- Collected data from the fire world of Khinzhai
- Collected data from Valhalla
- Collected data from the outer planar ice world