Difference between revisions of "Search Switch"
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* [http://www.alteraeon.com/articles/list_switches.html List Switches] | * [http://www.alteraeon.com/articles/list_switches.html List Switches] | ||
[[Category:Item | [[category:Equipment]] | ||
[[Category:Item management]] | |||
[[Category:Command]] | [[Category:Command]] |
Revision as of 08:26, 13 April 2016
Switches are used to narrow down a search for specific types of items they can be used with the following commands:-
- list search <switches>
- storage search <switches>
- look in <container> <switches>
Format
Switches are prefixed with either a minus or a plus symbol.
-<switch> <optional value> or +<switch> <optional value>
Wear location
- head
- neck
- arms
- wrist
- hands
- finger or ring
- on
- about
- waist
- legs
- feet
- held
- shield
- two_shield
- two_wield
Item Affects
- absorbfire
- absorbcold or absorbice
- absorbmagic
- absorbzap
- age
- aging
- alignment
- armor
- attack
- cast
- chr
- clerclevel
- coldsave
- con
- damroll
- dex
- dodge
- firesave
- hide
- hp
- hitroll
- hpregen
- int
- luck
- mageclevel
- mana
- manaregen
- moveregen
- move
- necrclevel
- parry
- poisonsave
- savebreath
- size
- sneak
- spellsave
- sres
- str
- thiefskill
- warrskill
- wieldable
- wis
- zapsave
Item flags
- antievil
- antifemale
- antigood
- antimale
- antineuter
- antineutral
- antique
- artifact
- beta
- cleric
- crystal
- cursed
- enchanted
- evil
- floating
- fragile
- glow
- good
- hum
- invisible
- light
- mage
- necr
- nobackstab
- nosave
- poison
- random
- rare
- remarkable
- thief
- transparent
- warrior
Item type
- container
- herb
- food
- key
- magic (seems to work differently than the other switches)
- other
- potion
- scroll
- spellcomp
- staff
- treasure
- typearmor
- wand
- weapon
Configure the display
- brewable shows all spellcomps, herbs and food
- count shows total number of items that fit the switch criteria
- insult shows item keywords and uuids
- multi gives a complete identify of the first 10 items found
- wearable shows only items that are currently able to be worn. This factors in strength requirements for shields and weapons.
- weight (shows items in order from heaviest to lightest
Notes
- Look in <container> supports only a limited range of switches.
- Saves are negative and each point is 5% of save e.g. -5 equals 25% save
- For manaregen each point is 0.5 of regen e.g. 5 equals 2.5 regen.
- The remarkable, exceptional and antique flags do not actually search for the remarkable, exceptional or antique flags on an item. They use the item's actual composite ranking, so, for example, a scepter of the sorcerer king shows up on a search for -antique even though it does not have the antique flag.
- the wieldable flag shows all items you can wield, even if they are not weapons.