Difference between revisions of "Item load"

From Alter Aeon Wiki
(Created page with "'''Item load''' short form load refer to the item(s) that become available to be looted once a mob has been defeated. Once a mob dies any items will appear either inside thei...")
 
(inforations)
Line 1: Line 1:
'''Item load''' short form load refer to the item(s) that become available to be looted once a mob has been defeated.  Once a mob dies any items will appear either inside their corpse or on the ground.
'''Item load''',  or simply "load",  refers to the item(s) that become available to be looted once a mob has been defeated.  Once a mob dies, items will appear either inside their corpse or on the ground. Many items do not load every time a mob is defeated.


==Normal load==
==Normal load==
The item(s) that load normally for the mob without any randomization.
These items load with normal stats, as compared to random stats.


==Random load==
==Random load==
Loads that generate with random stats instead of the normal ones.
These items have stats that can be slightly or completely different from normal loading stats.
 
===Item Quality===
Some items load with more powerful stats than usual, or with the potential of being [[reforge]reforged] with powerful stats. These possibilities are indicated by the item quality flag. The higher the item quality flag, the more powerful the item is. The quality flags, from least valuable to most, is:
 
*well made
*exceptional
*mastercraft
*mastercraft level 2
*mastercraft level 3


==Binding load==
==Binding load==
These are loads that once taken can only be used by the character or the character's account.
These are loads that once taken can only be used by the character or the character's account. Many people empty the corpses of mobs that have binding equipment, identify it, and decide which of their characters needs the item, if they have more than one. Before emptying a corpse, all items that do not bind must be removed from it.


==On-death load==
==On-death load==
This is a load that will only generate once the mob has been killed as opposed to one that is generated when the mob first [[repop]]s.
This is a load that will only generate once the mob has been killed as opposed to one that is generated when the mob first [[repop]]s. Death load items sometimes load in the corpse of the mob, but more often load on the ground. Always check botht he ground and the corpse to make sure that you don't mis death load items.


==item loads in containers==
Some items load in containers as opposed to on mobs. most containers will eventually decay and will [[repop]] with the next area repop cycle after they have decayed. Some containers may be sacrificed in order to force a repop. However, a number of containers, especially those containing powerful items, are unable to be sacrificed.
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 21:19, 10 May 2014

Item load, or simply "load", refers to the item(s) that become available to be looted once a mob has been defeated. Once a mob dies, items will appear either inside their corpse or on the ground. Many items do not load every time a mob is defeated.

Normal load

These items load with normal stats, as compared to random stats.

Random load

These items have stats that can be slightly or completely different from normal loading stats.

Item Quality

Some items load with more powerful stats than usual, or with the potential of being [[reforge]reforged] with powerful stats. These possibilities are indicated by the item quality flag. The higher the item quality flag, the more powerful the item is. The quality flags, from least valuable to most, is:

  • well made
  • exceptional
  • mastercraft
  • mastercraft level 2
  • mastercraft level 3

Binding load

These are loads that once taken can only be used by the character or the character's account. Many people empty the corpses of mobs that have binding equipment, identify it, and decide which of their characters needs the item, if they have more than one. Before emptying a corpse, all items that do not bind must be removed from it.

On-death load

This is a load that will only generate once the mob has been killed as opposed to one that is generated when the mob first repops. Death load items sometimes load in the corpse of the mob, but more often load on the ground. Always check botht he ground and the corpse to make sure that you don't mis death load items.

item loads in containers

Some items load in containers as opposed to on mobs. most containers will eventually decay and will repop with the next area repop cycle after they have decayed. Some containers may be sacrificed in order to force a repop. However, a number of containers, especially those containing powerful items, are unable to be sacrificed.