Difference between revisions of "Experience"
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==Denting== | ==Denting== | ||
Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn. This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message | Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn. This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message | ||
{{MUDdisplay|You don't learn much from this battle.}} | |||
===Rotation=== | ===Rotation=== | ||
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In order to avoid the affects of denting, high level players will vary the locations and mobs they run. Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience. | In order to avoid the affects of denting, high level players will vary the locations and mobs they run. Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience. | ||
==Experience | ==Experience Stats== | ||
===2013 Mar 24=== | |||
On the | On the 2013 March 24 [[dentin]] published some stats on board 8 showing the percentages of where experience was coming from. | ||
[http://alteraeon.com:8080/board/8/086d8917152e35ab4d1395dc0b8dff0a] | [http://alteraeon.com:8080/board/8/086d8917152e35ab4d1395dc0b8dff0a] | ||
{{MUDdisplay| | |||
( 0.28%) achievements | |||
( 5.59%) better | |||
( 7.74%) cleric | |||
( 5.09%) damage | |||
( 40.29%) death | |||
( 1.42%) explorer | |||
( 2.29%) fame | |||
( 3.07%) leading | |||
( 8.77%) mage | |||
( 6.32%) necromancer | |||
( 2.16%) quest | |||
( 0.52%) system | |||
( 6.33%) thief | |||
( 0.29%) userload | |||
( 9.77%) warrior | |||
}} | |||
===2013 Sep 17=== | |||
Taken from board 8 [http://alteraeon.com:8080/board/8/961df5cc906ac3a10030877f122fd32a] | |||
{{MUDdisplay| | |||
Current long term exp stats, broken out by group (not individual type) | |||
730411722 ( 0.54%) achievements | |||
8195736549 ( 6.08%) better | |||
10536072600 ( 7.82%) cleric | |||
7989937220 ( 5.93%) damage | |||
48439664484 ( 35.95%) death | |||
81687 ( 0.00%) druid | |||
2836990217 ( 2.11%) explorer | |||
374428 ( 0.00%) failed | |||
3229355063 ( 2.40%) fame | |||
2468147429 ( 1.83%) leading | |||
14544158391 ( 10.79%) mage | |||
10231137348 ( 7.59%) necromancer | |||
211706138 ( 0.16%) newbie | |||
4679002509 ( 3.47%) quest | |||
16805858 ( 0.01%) ranger | |||
852119322 ( 0.63%) system | |||
7663864478 ( 5.69%) thief | |||
83812443 ( 0.06%) userload | |||
12022789992 ( 8.92%) warrior | |||
------------------------------------ | |||
134732167878 total | |||
}} | |||
==Tips== | ==Tips== |
Revision as of 15:55, 18 September 2013
Experience (often abbreviated exp or xp) is the numeric stat you need in order to level your character. It can be obtained by completing various tasks like killing mobs.
Cap
A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap.
Overcap
It is possible to get more experience than your cap by defeating a particularly hard mob for your level. This is rarely happens more than a few times for the same mob. In particular, getting twice your normal cap as a reward is referred to as a doublecap.
Denting
Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn. This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message
You don't learn much from this battle.
Rotation
In order to avoid the affects of denting, high level players will vary the locations and mobs they run. Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.
Experience Stats
2013 Mar 24
On the 2013 March 24 dentin published some stats on board 8 showing the percentages of where experience was coming from. [1]
( 0.28%) achievements ( 5.59%) better ( 7.74%) cleric ( 5.09%) damage ( 40.29%) death ( 1.42%) explorer ( 2.29%) fame ( 3.07%) leading ( 8.77%) mage ( 6.32%) necromancer ( 2.16%) quest ( 0.52%) system ( 6.33%) thief ( 0.29%) userload ( 9.77%) warrior
2013 Sep 17
Taken from board 8 [2]
Current long term exp stats, broken out by group (not individual type) 730411722 ( 0.54%) achievements 8195736549 ( 6.08%) better 10536072600 ( 7.82%) cleric 7989937220 ( 5.93%) damage 48439664484 ( 35.95%) death 81687 ( 0.00%) druid 2836990217 ( 2.11%) explorer 374428 ( 0.00%) failed 3229355063 ( 2.40%) fame 2468147429 ( 1.83%) leading 14544158391 ( 10.79%) mage 10231137348 ( 7.59%) necromancer 211706138 ( 0.16%) newbie 4679002509 ( 3.47%) quest 16805858 ( 0.01%) ranger 852119322 ( 0.63%) system 7663864478 ( 5.69%) thief 83812443 ( 0.06%) userload 12022789992 ( 8.92%) warrior ------------------------------------ 134732167878 total
Tips
- Rotate areas
- Join groups
- Use a variety spells/skills
- Explore
- Run dangerous aggro areas
- Perform your primary class's major function (e.g. Clerics can turn undead, heal, etc.)