Difference between revisions of "Item Affects"

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===Intelligence===
===Intelligence===
     Affects: INT by #
     Affects: INT by #
Bonus [[intelligence]] is capped at 7.
Bonus [[intelligence]] is capped at 10.
===Wisdom===
===Wisdom===
     Affects: WIS by #
     Affects: WIS by #
Bonus [[wisdom]] is capped at 7.
Bonus [[wisdom]] is capped at 10.
===Dexterity===
===Dexterity===
     Affects: DEX by #
     Affects: DEX by #
Bonus [[dexterity]] is capped at 7.
Bonus [[dexterity]] is capped at 8.
===Constitution===
===Constitution===
     Affects: CON by #
     Affects: CON by #

Revision as of 22:24, 21 January 2013

This is a list of all affects that can appear on armor, weapons, and items.

Vital Bonuses

These affects modify your maximum hit points, mana, or movement.

Hit Points

   Affects: HP by #

Mana

   Affects: MANA by #

Movement

   Affects: MOVE by #

Regeneration

Hit Point Regeneration

   Affects: HP_REGEN by #

Mana Regeneration

   Affects: MANA_REGEN by #

Movement Regeneration

   Affects: MOVE_REGEN by #

Stat Bonuses

These affect your current statistics such as STR, CON, etc.

Strength

   Affects: STR by #

Bonus strength is capped at 5.

Intelligence

   Affects: INT by #

Bonus intelligence is capped at 10.

Wisdom

   Affects: WIS by #

Bonus wisdom is capped at 10.

Dexterity

   Affects: DEX by #

Bonus dexterity is capped at 8.

Constitution

   Affects: CON by #

Bonus constitution is capped at 5.

Charisma

   Affects: CHR by #

Bonus charisma is capped at 5.

Skill/Spell Bonuses

These affects modify your effective skill/spell level with skills/spells from a certain class. Some skills/spells are not effected however.

Warrior Skill Level

   Affects: WARRIOR_SKILL_LEVEL by #

Thief Skill Level

   Affects: THIEF_SKILL_LEVEL by #

Mage Spell Level

   Affects: MAGE_CAST_LEVEL by #

Cleric Spell Level

   Affects: CLERIC_CAST_LEVEL by #

Necromancer Spell Level

   Affects: NECR_CAST_LEVEL by #

Other

Hitroll

   Affects: HITROLL by #

Damroll

   Affects: DAMROLL by #

Attack Speed

   Affects: ATTACK_SPEED by #

Armor

   Affects: ARMOR by #

Note that this affects your armor score directly and it not subject to the ac-apply bonus for certain wear locations. (see 'help ac-apply')

Luck

   Affects: LUCK by #

Cast ability

Cast ability allows you to have a higher success rate at casting spells that are not already perfect.

   Affects: CAST_ABILITY by #

Sneak

Increases the effectiveness of the sneak skill.

   Affects: SNEAK by #

Hide

Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping.

   Affects: HIDE by #

Parry

Directly improves your parry skill. It is unknown how the number affects your skill.

   Affects: PARRY by #

Dodge

Directly improves your dodge skill. It is unknown how the number affects your skill.

   Affects: DODGE by #

Spells

Some equipment can also give you spells directly when equipped. These appear as follows:

   Item affects you as:
   Spell 'armor'

If you do not know the spell, it will display a description instead:

   Item affects you as:
   You feel more protected.