Difference between revisions of "Item Affects"
(added more effects, fixed typos) |
|||
Line 46: | Line 46: | ||
Affects: THIEF_SKILL_LEVEL by # | Affects: THIEF_SKILL_LEVEL by # | ||
===Mage Spell Level=== | ===Mage Spell Level=== | ||
Affects: | Affects: MAGE_CAST_LEVEL by # | ||
===Cleric Spell Level=== | ===Cleric Spell Level=== | ||
Affects: CLERIC_CAST_LEVEL by # | Affects: CLERIC_CAST_LEVEL by # | ||
Line 70: | Line 70: | ||
Increases the effectiveness of the sneak skill. | Increases the effectiveness of the sneak skill. | ||
Affects: SNEAK by # | Affects: SNEAK by # | ||
=== | ===Hide=== | ||
Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping. | Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping. | ||
Affects: HIDE by # | Affects: HIDE by # | ||
===Parry=== | |||
Directly improves your [[parry]] skill. It is unknown how the number affects your skill. | |||
Affects: PARRY by # | |||
===Dodge=== | |||
Directly improves your [[dodge]] skill. It is unknown how the number affects your skill. | |||
Affects: DODGE by # | |||
==Spells== | ==Spells== |
Revision as of 03:30, 20 January 2013
This is a list of all affects that can appear on armor, weapons, and items.
Vital Bonuses
These affects modify your maximum hit points, mana, or movement.
Hit Points
Affects: HP by #
Mana
Affects: MANA by #
Movement
Affects: MOVE by #
Regeneration
Hit Point Regeneration
Affects: HP_REGEN by #
Mana Regeneration
Affects: MANA_REGEN by #
Movement Regeneration
Affects: MOVE_REGEN by #
Stat Bonuses
These affect your current statistics such as STR, CON, etc.
Strength
Affects: STR by #
Bonus strength is capped at 5.
Intelligence
Affects: INT by #
Bonus intelligence is capped at 7.
Wisdom
Affects: WIS by #
Bonus wisdom is capped at 7.
Dexterity
Affects: DEX by #
Bonus dexterity is capped at 7.
Constitution
Affects: CON by #
Bonus constitution is capped at 5.
Charisma
Affects: CHR by #
Bonus charisma is capped at 5.
Skill/Spell Bonuses
These affects modify your effective skill/spell level with skills/spells from a certain class. Some skills/spells are not effected however.
Warrior Skill Level
Affects: WARRIOR_SKILL_LEVEL by #
Thief Skill Level
Affects: THIEF_SKILL_LEVEL by #
Mage Spell Level
Affects: MAGE_CAST_LEVEL by #
Cleric Spell Level
Affects: CLERIC_CAST_LEVEL by #
Necromancer Spell Level
Affects: NECR_CAST_LEVEL by #
Other
Hitroll
Affects: HITROLL by #
Damroll
Affects: DAMROLL by #
Attack Speed
Affects: ATTACK_SPEED by #
Armor
Affects: ARMOR by #
Note that this affects your armor score directly and it not subject to the ac-apply bonus for certain wear locations. (see 'help ac-apply')
Luck
Affects: LUCK by #
Cast ability
Cast ability allows you to have a higher success rate at casting spells that are not already perfect.
Affects: CAST_ABILITY by #
Sneak
Increases the effectiveness of the sneak skill.
Affects: SNEAK by #
Hide
Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping.
Affects: HIDE by #
Parry
Directly improves your parry skill. It is unknown how the number affects your skill.
Affects: PARRY by #
Dodge
Directly improves your dodge skill. It is unknown how the number affects your skill.
Affects: DODGE by #
Spells
Some equipment can also give you spells directly when equipped. These appear as follows:
Item affects you as: Spell 'armor'
If you do not know the spell, it will display a description instead:
Item affects you as: You feel more protected.