Difference between revisions of "Item Affects"
m (→Vital Bonuses) |
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Affects: THIEF_SKILL_LEVEL by # | Affects: THIEF_SKILL_LEVEL by # | ||
===Mage Spell Level=== | ===Mage Spell Level=== | ||
Affects: | Affects: MAGE_AST_LEVEL by # | ||
===Cleric Spell Level=== | ===Cleric Spell Level=== | ||
Affects: | Affects: CLERIC_CAST_LEVEL by # | ||
===Necromancer Spell Level=== | ===Necromancer Spell Level=== | ||
Affects: | Affects: NECR_CAST_LEVEL by # | ||
==Other== | ==Other== | ||
Line 58: | Line 58: | ||
Affects: DAMROLL by # | Affects: DAMROLL by # | ||
===Attack Speed=== | ===Attack Speed=== | ||
Affects: | Affects: ATTACK_SPEED by # | ||
===Armor=== | ===Armor=== | ||
Affects: ARMOR by # | Affects: ARMOR by # | ||
Line 64: | Line 64: | ||
===Luck=== | ===Luck=== | ||
Affects: LUCK by # | Affects: LUCK by # | ||
===Cast ability=== | |||
Cast ability allows you to have a higher success rate at casting spells that are not already perfect. | |||
Affects: CAST_ABILITY by # | |||
===Sneak=== | |||
Increases the effectiveness of the sneak skill. | |||
Affects: SNEAK by # | |||
===hide=== | |||
Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping. | |||
Affects: HIDE by # | |||
==Spells== | ==Spells== |
Revision as of 08:19, 19 January 2013
This is a list of all affects that can appear on armor, weapons, and items.
Vital Bonuses
These affects modify your maximum hit points, mana, or movement.
Hit Points
Affects: HP by #
Mana
Affects: MANA by #
Movement
Affects: MOVE by #
Regeneration
Hit Point Regeneration
Affects: HP_REGEN by #
Mana Regeneration
Affects: MANA_REGEN by #
Movement Regeneration
Affects: MOVE_REGEN by #
Stat Bonuses
These affect your current statistics such as STR, CON, etc.
Strength
Affects: STR by #
Bonus strength is capped at 5.
Intelligence
Affects: INT by #
Bonus intelligence is capped at 7.
Wisdom
Affects: WIS by #
Bonus wisdom is capped at 7.
Dexterity
Affects: DEX by #
Bonus dexterity is capped at 7.
Constitution
Affects: CON by #
Bonus constitution is capped at 5.
Charisma
Affects: CHR by #
Bonus charisma is capped at 5.
Skill/Spell Bonuses
These affects modify your effective skill/spell level with skills/spells from a certain class. Some skills/spells are not effected however.
Warrior Skill Level
Affects: WARRIOR_SKILL_LEVEL by #
Thief Skill Level
Affects: THIEF_SKILL_LEVEL by #
Mage Spell Level
Affects: MAGE_AST_LEVEL by #
Cleric Spell Level
Affects: CLERIC_CAST_LEVEL by #
Necromancer Spell Level
Affects: NECR_CAST_LEVEL by #
Other
Hitroll
Affects: HITROLL by #
Damroll
Affects: DAMROLL by #
Attack Speed
Affects: ATTACK_SPEED by #
Armor
Affects: ARMOR by #
Note that this affects your armor score directly and it not subject to the ac-apply bonus for certain wear locations. (see 'help ac-apply')
Luck
Affects: LUCK by #
Cast ability
Cast ability allows you to have a higher success rate at casting spells that are not already perfect.
Affects: CAST_ABILITY by #
Sneak
Increases the effectiveness of the sneak skill.
Affects: SNEAK by #
hide
Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping.
Affects: HIDE by #
Spells
Some equipment can also give you spells directly when equipped. These appear as follows:
Item affects you as: Spell 'armor'
If you do not know the spell, it will display a description instead:
Item affects you as: You feel more protected.