Difference between revisions of "Item Affects"

From Alter Aeon Wiki
(added more effects, fixed typos)
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     Affects: THIEF_SKILL_LEVEL by #
     Affects: THIEF_SKILL_LEVEL by #
===Mage Spell Level===
===Mage Spell Level===
     Affects: MAGE_SPELL_LEVEL by #
     Affects: MAGE_AST_LEVEL by #
===Cleric Spell Level===
===Cleric Spell Level===
     Affects: CLERIC_SPELL_LEVEL by #
     Affects: CLERIC_CAST_LEVEL by #
===Necromancer Spell Level===
===Necromancer Spell Level===
     Affects: NECR_SPELL_LEVEL by #
     Affects: NECR_CAST_LEVEL by #


==Other==
==Other==
Line 58: Line 58:
     Affects: DAMROLL by #
     Affects: DAMROLL by #
===Attack Speed===
===Attack Speed===
     Affects: ATTACKS by #
     Affects: ATTACK_SPEED by #
===Armor===
===Armor===
     Affects: ARMOR by #
     Affects: ARMOR by #
Line 64: Line 64:
===Luck===
===Luck===
     Affects: LUCK by #
     Affects: LUCK by #
===Cast ability===
Cast ability allows you to have a higher success rate at casting spells that are not already perfect.
    Affects: CAST_ABILITY by #
===Sneak===
Increases the effectiveness of the sneak skill.
    Affects: SNEAK by #
===hide===
Causes mobs to have more trouble  detecting your hiding place. This is especially useful for hiding while sleeping.
    Affects: HIDE by #


==Spells==
==Spells==

Revision as of 08:19, 19 January 2013

This is a list of all affects that can appear on armor, weapons, and items.

Vital Bonuses

These affects modify your maximum hit points, mana, or movement.

Hit Points

   Affects: HP by #

Mana

   Affects: MANA by #

Movement

   Affects: MOVE by #

Regeneration

Hit Point Regeneration

   Affects: HP_REGEN by #

Mana Regeneration

   Affects: MANA_REGEN by #

Movement Regeneration

   Affects: MOVE_REGEN by #

Stat Bonuses

These affect your current statistics such as STR, CON, etc.

Strength

   Affects: STR by #

Bonus strength is capped at 5.

Intelligence

   Affects: INT by #

Bonus intelligence is capped at 7.

Wisdom

   Affects: WIS by #

Bonus wisdom is capped at 7.

Dexterity

   Affects: DEX by #

Bonus dexterity is capped at 7.

Constitution

   Affects: CON by #

Bonus constitution is capped at 5.

Charisma

   Affects: CHR by #

Bonus charisma is capped at 5.

Skill/Spell Bonuses

These affects modify your effective skill/spell level with skills/spells from a certain class. Some skills/spells are not effected however.

Warrior Skill Level

   Affects: WARRIOR_SKILL_LEVEL by #

Thief Skill Level

   Affects: THIEF_SKILL_LEVEL by #

Mage Spell Level

   Affects: MAGE_AST_LEVEL by #

Cleric Spell Level

   Affects: CLERIC_CAST_LEVEL by #

Necromancer Spell Level

   Affects: NECR_CAST_LEVEL by #

Other

Hitroll

   Affects: HITROLL by #

Damroll

   Affects: DAMROLL by #

Attack Speed

   Affects: ATTACK_SPEED by #

Armor

   Affects: ARMOR by #

Note that this affects your armor score directly and it not subject to the ac-apply bonus for certain wear locations. (see 'help ac-apply')

Luck

   Affects: LUCK by #

Cast ability

Cast ability allows you to have a higher success rate at casting spells that are not already perfect.

   Affects: CAST_ABILITY by #

Sneak

Increases the effectiveness of the sneak skill.

   Affects: SNEAK by #

hide

Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping.

   Affects: HIDE by #

Spells

Some equipment can also give you spells directly when equipped. These appear as follows:

   Item affects you as:
   Spell 'armor'

If you do not know the spell, it will display a description instead:

   Item affects you as:
   You feel more protected.