Difference between revisions of "Experience"

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Experience (short form '''xp''') is the numeric stat you need in order to level your character.  It can be obtained by completing various tasks like killing mobs.
'''Experience''' (often abbreviated '''exp''' or '''xp''') is the numeric stat you need in order to level your character.  It can be obtained by completing various tasks like killing mobs.


==Cap==
==Cap==


Caps are the maximum xp you will usually get for defeating a mob. Each total level has its own limit.
A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap.


===Overcap===
===Overcap===


It is possible to get more xp than your cap by defeating a particularly tricky mob for your level.  This is rarely happens more than a few times for the same mob.
It is possible to get more experience than your cap by defeating a particularly hard mob for your level.  This is rarely happens more than a few times for the same mob. In particular, getting twice your normal cap as a reward is referred to as a '''doublecap'''.


==XP denting==
==Denting==


Repeatedly doing the same thing over and over again will reduce the amount of xp given.  This is not such a problem for low level characters but becomes more apparent the higher you level.
Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn.  This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message "You don't learn much from this battle."


===Rotating===
===Rotation===


In order to avoid the affects of denting rather than run the same area over and over again it is suggested that areas be rotated.  Low level players maybe need to rotate between 2-4 areas while higher level characters need to rotate 15 or more to get the full xp on each one.
In order to avoid the affects of denting, high level players will vary the locations and mobs they run.  Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.


==Tips for running xp==
==Tips==
* Rotate areas
* Rotate areas
* Join groups
* Join groups
* Use many spells/skills
* Use a variety spells/skills
* Explore
* Explore
* Run dangerous [[aggro area]]s
* Run dangerous [[aggro area]]s
* Perform primary task associated with your first class character.  (e.g. Clerics can turn undead, heal area refresh etc)
* Perform your primary class's major function (e.g. Clerics can turn undead, heal, etc.)




[[Category:Character Stat]]
[[Category:Character Stat]]
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 00:55, 18 January 2013

Experience (often abbreviated exp or xp) is the numeric stat you need in order to level your character. It can be obtained by completing various tasks like killing mobs.

Cap

A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap.

Overcap

It is possible to get more experience than your cap by defeating a particularly hard mob for your level. This is rarely happens more than a few times for the same mob. In particular, getting twice your normal cap as a reward is referred to as a doublecap.

Denting

Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn. This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message "You don't learn much from this battle."

Rotation

In order to avoid the affects of denting, high level players will vary the locations and mobs they run. Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.

Tips

  • Rotate areas
  • Join groups
  • Use a variety spells/skills
  • Explore
  • Run dangerous aggro areas
  • Perform your primary class's major function (e.g. Clerics can turn undead, heal, etc.)