Difference between revisions of "Terrain"
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* If using [[dclient]] each room is colored on the [[map]] to represent its terrain type. | * If using [[dclient]] each room is colored on the [[map]] to represent its terrain type. | ||
* Terrain identifiers for each room can be discovered using kxwt. | * Terrain identifiers for each room can be discovered using kxwt. | ||
[[Category:Terminology]] |
Revision as of 12:46, 23 November 2013
Each room has it’s own terrain type, which affects the movement cost associated with moving through the room.
Types
- 0. NOTSET
- BUILDING
- TOWN
- FIELD
- LFOREST
- TFOREST
- DFOREST
- SWAMP
- PLATEAU
- SANDY
- MOUNTAIN
- ROCK
- DESERT
- TUNDRA
- BEACH
- HILL
- DUNES
- JUNGLE
- OCEAN
- STREAM
- RIVER
- UNDERWATER
- UNDERGROUND
- AIR
- ICE
- LAVA
- RUINS
- CAVE
- CITY
- MARSH
- WASTELAND
- CLOUD
- WATER