Difference between revisions of "Entangling Roots"
From Alter Aeon Wiki
m (link to shadow bind in main body) |
(converted to template) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Skill | ||
|type=Spell | |type=Spell | ||
|class= | |class=Druid | ||
|level= | |level=20 | ||
|mana=40 | |mana=40 | ||
|wis= | |wis=23 | ||
|int= | |int=21 | ||
|prereqs=[[ | |prereqs=[[Plant lore]] | ||
|summary=Summons a mass of '''entangling roots''' which engulf the target and hinder their mobility. The spell is similar to [[Shadow Bind]] in that it helps pin a target in place, preventing them from fleeing. Unlike shadow bind, roots also prevent the target from using skills that require extended use of the feet such as [[leap attack]] and [[kick]]. | |||
|notes= | |||
* Though similar, the spell is less effective than the thief skill [[Shadow Bind]](Though only for preventing mob fleeing.) | |||
Summons a mass of '''entangling roots''' which engulf the target and | * Roots are an attacking entity and can be destroyed in combat or pacified using [[Peace]] or [[Solace]]. They are also vulnerable to being [[Dispel Magic|dispelled]]. | ||
* Roots last for 1 or 2 [[Tick|ticks]] depending on the level of the spell and the target's size, [[strength]], and saves, but may be refreshed (and the roots fully healed) by recasting the spell targeting the roots themselves. | |||
* | |||
* Roots are an attacking entity and can be destroyed in combat or pacified using [[ | |||
|tips= | |||
* | * Useful when [[Shadow Bind]] is unavailable. | ||
* Fire spells work well against roots and [[ | * Fire spells work well against roots; [[Sunstorm]] and [[Firefield]] are particularly effective when multiple members of your group are entangled. Hitters can use [[cleave]] to destroy roots. [[Shard Storm]] is also very effective against roots due to their low HP. | ||
* Increasing size helps to prevent roots from tangling. Larger opponents are also harder to entangle than smaller ones. | |||
* [[Groupcasting]] helps to entangle larger opponents. | |||
* Entangling yourself is an effective way to reset shadow fiend out-of-combat timers. | |||
|see_also= | |||
* [[Shadow Bind]] | * [[Shadow Bind]] | ||
|history=Entangling roots was once a cleric spell before the druid class existed. | |||
}} | |||
Latest revision as of 21:04, 10 July 2017
Class | Druid | |||
---|---|---|---|---|
Level | 20 | |||
Resource Cost | ||||
Mana | - | Stat Requirements | ||
Wisdom | 23 | |||
Intelligence | - | Prerequisites | ||
Plant lore |
Summons a mass of entangling roots which engulf the target and hinder their mobility. The spell is similar to Shadow Bind in that it helps pin a target in place, preventing them from fleeing. Unlike shadow bind, roots also prevent the target from using skills that require extended use of the feet such as leap attack and kick.
Tips
- Useful when Shadow Bind is unavailable.
- Fire spells work well against roots; Sunstorm and Firefield are particularly effective when multiple members of your group are entangled. Hitters can use cleave to destroy roots. Shard Storm is also very effective against roots due to their low HP.
- Increasing size helps to prevent roots from tangling. Larger opponents are also harder to entangle than smaller ones.
- Groupcasting helps to entangle larger opponents.
- Entangling yourself is an effective way to reset shadow fiend out-of-combat timers.
Notes
- Though similar, the spell is less effective than the thief skill Shadow Bind(Though only for preventing mob fleeing.)
- Roots are an attacking entity and can be destroyed in combat or pacified using Peace or Solace. They are also vulnerable to being dispelled.
- Roots last for 1 or 2 ticks depending on the level of the spell and the target's size, strength, and saves, but may be refreshed (and the roots fully healed) by recasting the spell targeting the roots themselves.
See Also