Difference between revisions of "Summer Solstice 2018"
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The first two quests belonged to Act 1, while the next two were part of Act 2. The remaining quests for Lord Vox were released as Act 3. | The first two quests belonged to Act 1, while the next two were part of Act 2. The remaining quests for Lord Vox were released as Act 3. | ||
|other= | |other= | ||
PENDING | PENDING | ||
Revision as of 23:11, 5 July 2018
Summer Solstice Event | |
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Year | 2018 |
Date From | June 15 |
Date To | July 5 |
Main Organisers | Shadowfax |
Theme | corruption |
The Summer Solstice Celebration 2018 was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind. This year's theme was "corruption". MORE PENDING.
Pre-event
Traps were introduced just before the event and were featured in a few of the event areas.
Schedule
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four Planes of Light event areas in total, with the first two opening at the start of the event. The event areas were independent of one another and their quests could be completed in any order. They were also single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.
Date | Summary |
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June 15 | Act 1 of the main story began. Both versions of the Puzzlewood were opened. Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year's summer event. |
June 23 | Act 2 of the main story was released. |
June 29 | Act 3 of the main story was released. |
July 5 | End all events and close event areas. |
History
PENDING
Story
Current Event Information ------------------------------------------------------------------ The sixth annual Summer Solstice Celebration has begun! The main event involving the Church of Taran can be started by typing 'event start 140'. It is appropriate for players of all levels. Although the event areas refer to actual places within the game, you can only access event zones via the 'event start' command. Due to popular demand, not one but TWO versions of the Puzzlewood Forest are available for play! One is a high level group area with waves of monsters of increasing strength called "Shooting the Curl", and the other is a single player autolevelling area called "Endless Waltz". To complete the "Shooting the Curl" challenge, you must survive 41 waves of monsters. They need not be consecutive, but if a "Shooting the Curl" instance washes, then the waves will restart at Wave 0 in any new instance. You receive credit for slaying monsters that are of equal or greater wave than the quest you're currently working toward. For example, if you are working on Wave 2 (as indicated in your 'quests' command) and join a group that is working on Wave 10, then you will receive credit for Wave 2. For the "Endless Waltz" version of the Puzzlewood, you must defeat 1500 monsters. Monsters in the "Endless Waltz" area will autolevel to be a challenge for your level but will not increase in strength (unless you level up). You can leave the area and start a new instance at will, and will pick up where you left off in the monster death count. The final quest of each Puzzlewood area will yield a ring of endless possibilities, an item that will scale to your level and can be randomized on demand. ------------------------------------------------------------------ (see 'show schedule' for a schedule of events) Current display mode: IN_PROGRESS There are open event areas! Use the 'event list' command to see them.
Areas
The two Puzzlewood versions were:
- The Puzzlewood Forest - Endless Waltz (108)
- The Puzzlewood Forest - Shooting the Curl (137)
The main story event areas were:
- The Tower of Hagar - City of Darcadia (140)
- Central Ash Mountains (141)
- Draj Salt Mine (142)
- The Reliquary of the Usurper - Baronetcy of Anchorhead (143)
- The back alleys of Elborat (144)
- The Arcadian Docks (145)
- In the hills near Finspang (146)
- Yuan-ti Island (147)
- A box canyon in the Dunn Hurr (148)
- Island of Granada (149)
- The Borderlands (150)
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.
Quests
The following visible event quests were displayed on the 'event list' command:
Current Event Quests: Vnum Name -------------------------------------------------------- 63501 Gathered dogmalite pebbles for Lord Vox 63502 Gathered cursainium for Lord Vox 63503 Ran errands for Lord Vox to advance the cause of Taran's church 63504 Retrieved the Staff of the Serpent 63505 Attended the Godsmoot on behalf of the Church of Taran 63506 Slew the dissident priest Karf on behalf of Lord Vox 63507 Slew the dissident priest Betrayus the Bold on behalf of Lord Vox 63508 Retrieved the artifact known as "the Corrupter" for Lord Vox 63510 Vanquished the dissident cultists of Taran in the name of Lord Vox 30581 Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018 30585 Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018 30590 Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018 30595 Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018 30830 Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018 30840 Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018 30850 Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018 30860 Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018 30870 Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018
The first two quests belonged to Act 1, while the next two were part of Act 2. The remaining quests for Lord Vox were released as Act 3.
PENDING
|notes= The event was originally scheduled to begin June 8th.
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