Difference between revisions of "Terrain"
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Each [[room]] has it’s own terrain type. | Each [[room]] has it’s own terrain type, which affects the [[movement]] cost associated with moving through the room. | ||
==Types== | ==Types== | ||
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# CLOUD | # CLOUD | ||
# WATER | # WATER | ||
===Swamp=== | |||
Swamps are very difficult and time conssuming to cross one skill which will help is druid's [[mudwalker]] | |||
===Forest and jungle=== | |||
Forest and jungles can take some movement to navigate through depending on the density. These are a good place to gather [[wood]] and collect [[acorn]]s. The [[forest navigation]] skill can help with movement through forests and jungles. | |||
==Commands== | |||
To see details of the local terrain type the {{icode|terrain}} command. | |||
{{MUDdisplay|The local terrain is desert.}} | |||
==Notes== | |||
* If using [[dclient]] each room is colored on the [[map]] to represent its terrain type. | |||
* Terrain identifiers for each room can be discovered using kxwt. | |||
[[Category:Navigation]] | |||
[[Category:Kxwt]] |
Latest revision as of 10:52, 20 April 2016
Each room has it’s own terrain type, which affects the movement cost associated with moving through the room.
Types
- 0. NOTSET
- BUILDING
- TOWN
- FIELD
- LFOREST
- TFOREST
- DFOREST
- SWAMP
- PLATEAU
- SANDY
- MOUNTAIN
- ROCK
- DESERT
- TUNDRA
- BEACH
- HILL
- DUNES
- JUNGLE
- OCEAN
- STREAM
- RIVER
- UNDERWATER
- UNDERGROUND
- AIR
- ICE
- LAVA
- RUINS
- CAVE
- CITY
- MARSH
- WASTELAND
- CLOUD
- WATER
Swamp
Swamps are very difficult and time conssuming to cross one skill which will help is druid's mudwalker
Forest and jungle
Forest and jungles can take some movement to navigate through depending on the density. These are a good place to gather wood and collect acorns. The forest navigation skill can help with movement through forests and jungles.
Commands
To see details of the local terrain type the terrain command.
The local terrain is desert.