Difference between revisions of "Terrain"
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===Swamp=== | ===Swamp=== | ||
Swamps are very difficult and time conssuming to cross one skill which will help is druid's [[mudwalker]] | Swamps are very difficult and time conssuming to cross one skill which will help is druid's [[mudwalker]] | ||
===Forest and jungle=== | |||
Forest and jungles can take some movement to navigate through depending on the density. These are a good place to gather [[wood]] and collect [[acorn]]s. The [[forest navigation]] skill can help with movement through forests and jungles. | |||
==Commands== | ==Commands== | ||
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* Terrain identifiers for each room can be discovered using kxwt. | * Terrain identifiers for each room can be discovered using kxwt. | ||
[[Category: | [[Category:Navigation]] | ||
[[Category:Kxwt]] | [[Category:Kxwt]] |
Latest revision as of 10:52, 20 April 2016
Each room has it’s own terrain type, which affects the movement cost associated with moving through the room.
Types
- 0. NOTSET
- BUILDING
- TOWN
- FIELD
- LFOREST
- TFOREST
- DFOREST
- SWAMP
- PLATEAU
- SANDY
- MOUNTAIN
- ROCK
- DESERT
- TUNDRA
- BEACH
- HILL
- DUNES
- JUNGLE
- OCEAN
- STREAM
- RIVER
- UNDERWATER
- UNDERGROUND
- AIR
- ICE
- LAVA
- RUINS
- CAVE
- CITY
- MARSH
- WASTELAND
- CLOUD
- WATER
Swamp
Swamps are very difficult and time conssuming to cross one skill which will help is druid's mudwalker
Forest and jungle
Forest and jungles can take some movement to navigate through depending on the density. These are a good place to gather wood and collect acorns. The forest navigation skill can help with movement through forests and jungles.
Commands
To see details of the local terrain type the terrain command.
The local terrain is desert.