Difference between revisions of "Experience"
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==Cap== | ==Cap== | ||
A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap. | A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap. The maximum normal cap is 250k xp. | ||
===Overcap=== | ===Overcap=== | ||
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==Experience Stats== | ==Experience Stats== | ||
===2013 | ===Mar, 2013=== | ||
On the 2013 March 24 [[dentin]] published some stats on board 8 showing the percentages of where experience was coming from. | On the 2013 March 24 [[dentin]] published some stats on board 8 showing the percentages of where experience was coming from. | ||
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===2013 | ===Sep, 2013=== | ||
Taken from board 8 [http://alteraeon.com:8080/board/8/961df5cc906ac3a10030877f122fd32a] | Taken from board 8 [http://alteraeon.com:8080/board/8/961df5cc906ac3a10030877f122fd32a] | ||
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}} | }} | ||
== | ==Dec, 2015== | ||
{{MUDdisplay| | {{MUDdisplay| | ||
Revision as of 19:12, 15 December 2015
Experience (often abbreviated exp or xp) is the numeric stat you need in order to level your character. It can be obtained by completing various tasks like killing mobs.
Cap
A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap. The maximum normal cap is 250k xp.
Overcap
It is possible to get more experience than your cap by defeating a particularly hard mob for your level. This is rarely happens more than a few times for the same mob. In particular, getting twice your normal cap as a reward is referred to as a doublecap.
Denting
Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn. This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message
You don't learn much from this battle.
Rotation
In order to avoid the affects of denting, high level players will vary the locations and mobs they run. Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.
Experience Stats
Mar, 2013
On the 2013 March 24 dentin published some stats on board 8 showing the percentages of where experience was coming from. [1]
( 0.28%) achievements ( 5.59%) better ( 7.74%) cleric ( 5.09%) damage ( 40.29%) death ( 1.42%) explorer ( 2.29%) fame ( 3.07%) leading ( 8.77%) mage ( 6.32%) necromancer ( 2.16%) quest ( 0.52%) system ( 6.33%) thief ( 0.29%) userload ( 9.77%) warrior
Sep, 2013
Taken from board 8 [2]
Current long term exp stats, broken out by group (not individual type)
730411722 ( 0.54%) achievements
8195736549 ( 6.08%) better
10536072600 ( 7.82%) cleric
7989937220 ( 5.93%) damage
48439664484 ( 35.95%) death
81687 ( 0.00%) druid
2836990217 ( 2.11%) explorer
374428 ( 0.00%) failed
3229355063 ( 2.40%) fame
2468147429 ( 1.83%) leading
14544158391 ( 10.79%) mage
10231137348 ( 7.59%) necromancer
211706138 ( 0.16%) newbie
4679002509 ( 3.47%) quest
16805858 ( 0.01%) ranger
852119322 ( 0.63%) system
7663864478 ( 5.69%) thief
83812443 ( 0.06%) userload
12022789992 ( 8.92%) warrior
------------------------------------
134732167878 total
Dec, 2015
29.43% death 7.39% damage 5.85% quest 4.20% better 1.84% leading 1.82% explorer 1.63% fame 1.47% job 0.58% achievements 0.13% bottling 6.25% mage 8.16% cleric 9.57% thief 10.88% warrior 5.88% necromancer 4.09% druid 0.69% system 0.13% userload
Tips
- Rotate areas
- Join groups
- Use a variety spells/skills
- Explore
- Run dangerous aggro areas
- Perform your primary class's major function (e.g. Clerics can turn undead, heal, etc.)