Difference between revisions of "Hitroll"
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Also, regardless of the real effectiveness, any attack may do 0 to 9% damage, despite any armor. | Also, regardless of the real effectiveness, any attack may do 0 to 9% damage, despite any armor. | ||
==Things that effect hitroll== | |||
*Equipment with the hitroll effect can increase or discrease your hitroll. It is uncommon to see any equipment, other than weapons, have hitroll of over 5. | |||
*The [[bless (spell)|bless]] spell increases hitroll according to the cleric's casting level. | |||
**cast at level 0-9 gives +1 hitroll | |||
**cast at level 10-19 gives 2 hitroll | |||
**cast at level 20-29 gives 3 hitroll | |||
**cast at level 30-39 gives 4 hitroll | |||
**cast at level 40-99 gives 5 hitroll | |||
**cast at level 100+ gives 11 hitroll, plus 1 for every 10 cast levels the cleric has. A level 153 bless would give 16 hitroll. |
Revision as of 03:39, 18 January 2013
Hitroll is a statistic that represents how easily you can penetrate an enemies defenses and land a blow.
Mechanics
The simplest description of how hitroll and armor work is that each hitroll cancels out approximately 6 armor on your target. So 15 hitroll is as effective against 90 ac as 25 hitroll would be against 150 ac. There's also a magic constant of 16 which makes it so that 0 hitroll is effective against the default 0 armor. Calculating this gives your base effectiveness against the armor of the target:
base effectiveness = hitroll - (target armor / 6) + 16
For example, 0 hitroll against 0 armor has a base effectiveness of 0, and 10 hitroll against 100 armor has a base effectiveness of -6. Note that negative numbers are bad and positive numbers are good.
This base effectiveness isn't the real effectiveness yet. For that, we add a random range. because some attacks hit harder than others, and sometimes you get lucky (or unlucky). There is also a small blindness bonus but it is not known.
real effectiveness = base effectiveness + random(1 to 25)
This real effectiveness value determines how much of your damage is absorbed by the armor for each hit:
effectiveness less than 2 = no damage to target effectiveness 2 to 8 = 1/4 damage to target effectiveness 15 to 21 = 3/4 damage to target effectiveness greater than 21 = full damage to target
Also, regardless of the real effectiveness, any attack may do 0 to 9% damage, despite any armor.
Things that effect hitroll
- Equipment with the hitroll effect can increase or discrease your hitroll. It is uncommon to see any equipment, other than weapons, have hitroll of over 5.
- The bless spell increases hitroll according to the cleric's casting level.
- cast at level 0-9 gives +1 hitroll
- cast at level 10-19 gives 2 hitroll
- cast at level 20-29 gives 3 hitroll
- cast at level 30-39 gives 4 hitroll
- cast at level 40-99 gives 5 hitroll
- cast at level 100+ gives 11 hitroll, plus 1 for every 10 cast levels the cleric has. A level 153 bless would give 16 hitroll.