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- ...protect against certain types of attacks, there are six types fire, cold, zap, spell, poison and breath. Certain attacks may be saved against using more ==Zap save==1 KB (195 words) - 18:04, 31 December 2015
- ...mprove the resistances of the target. It improves the target's fire, cold, zap, and normal saves each by a small amount based on the level at which it is366 bytes (59 words) - 07:52, 10 July 2017
- ...t type is that of the caster's god (or magic for no god). Available types (zap, fire, ice, wind/breath, magic) * {{icode|c 'spirit hammer' two zap}} - two handed zap hammer2 KB (371 words) - 06:46, 23 September 2021
- |dtype=magic zap602 bytes (76 words) - 04:50, 26 February 2021
- | 50% zap1 KB (153 words) - 20:42, 21 April 2016
- * [[Zap save set]]2 KB (256 words) - 08:09, 21 January 2019
- * absz - absorb zap2 KB (271 words) - 15:19, 21 May 2015
- # deep within the ruins, zap level of sub ruins, one north and one east after entering level2 KB (344 words) - 20:05, 14 March 2021
- ...is the first of the elemental themed floors make sure you are wearing some zap and breath saves. Kill the boss mob to open the path down to level 5.2 KB (355 words) - 17:54, 19 April 2016
- * [[Saving_throw#zap save|SAVING_ZAP]]3 KB (426 words) - 19:19, 18 February 2021
- | Saving Zap by 5%5 KB (786 words) - 06:05, 3 September 2021
- Note: One of the few non-impact zap weapons, very useful for both stabbing and flourishing since the other impa5 KB (752 words) - 04:26, 26 April 2023